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- //------------------------------------------------------------
- // Game Framework
- // Copyright © 2013-2021 loyalsoft. All rights reserved.
- // Homepage: http://www.game7000.com/
- // Feedback: http://www.game7000.com/
- //------------------------------------------------------------
- namespace GameFramework.UI
- {
- /// <summary>
- /// 打开界面时加载依赖资源事件。
- /// </summary>
- public sealed class OpenUIFormDependencyAssetEventArgs : GameFrameworkEventArgs
- {
- /// <summary>
- /// 初始化打开界面时加载依赖资源事件的新实例。
- /// </summary>
- public OpenUIFormDependencyAssetEventArgs()
- {
- SerialId = 0;
- UIFormAssetName = null;
- UIGroupName = null;
- PauseCoveredUIForm = false;
- DependencyAssetName = null;
- LoadedCount = 0;
- TotalCount = 0;
- UserData = null;
- }
- /// <summary>
- /// 获取界面序列编号。
- /// </summary>
- public int SerialId
- {
- get;
- private set;
- }
- /// <summary>
- /// 获取界面资源名称。
- /// </summary>
- public string UIFormAssetName
- {
- get;
- private set;
- }
- /// <summary>
- /// 获取界面组名称。
- /// </summary>
- public string UIGroupName
- {
- get;
- private set;
- }
- /// <summary>
- /// 获取是否暂停被覆盖的界面。
- /// </summary>
- public bool PauseCoveredUIForm
- {
- get;
- private set;
- }
- /// <summary>
- /// 获取被加载的依赖资源名称。
- /// </summary>
- public string DependencyAssetName
- {
- get;
- private set;
- }
- /// <summary>
- /// 获取当前已加载依赖资源数量。
- /// </summary>
- public int LoadedCount
- {
- get;
- private set;
- }
- /// <summary>
- /// 获取总共加载依赖资源数量。
- /// </summary>
- public int TotalCount
- {
- get;
- private set;
- }
- /// <summary>
- /// 获取用户自定义数据。
- /// </summary>
- public object UserData
- {
- get;
- private set;
- }
- /// <summary>
- /// 创建打开界面时加载依赖资源事件。
- /// </summary>
- /// <param name="serialId">界面序列编号。</param>
- /// <param name="uiFormAssetName">界面资源名称。</param>
- /// <param name="uiGroupName">界面组名称。</param>
- /// <param name="pauseCoveredUIForm">是否暂停被覆盖的界面。</param>
- /// <param name="dependencyAssetName">被加载的依赖资源名称。</param>
- /// <param name="loadedCount">当前已加载依赖资源数量。</param>
- /// <param name="totalCount">总共加载依赖资源数量。</param>
- /// <param name="userData">用户自定义数据。</param>
- /// <returns>创建的打开界面时加载依赖资源事件。</returns>
- public static OpenUIFormDependencyAssetEventArgs Create(int serialId, string uiFormAssetName, string uiGroupName, bool pauseCoveredUIForm, string dependencyAssetName, int loadedCount, int totalCount, object userData)
- {
- OpenUIFormDependencyAssetEventArgs openUIFormDependencyAssetEventArgs = ReferencePool.Acquire<OpenUIFormDependencyAssetEventArgs>();
- openUIFormDependencyAssetEventArgs.SerialId = serialId;
- openUIFormDependencyAssetEventArgs.UIFormAssetName = uiFormAssetName;
- openUIFormDependencyAssetEventArgs.UIGroupName = uiGroupName;
- openUIFormDependencyAssetEventArgs.PauseCoveredUIForm = pauseCoveredUIForm;
- openUIFormDependencyAssetEventArgs.DependencyAssetName = dependencyAssetName;
- openUIFormDependencyAssetEventArgs.LoadedCount = loadedCount;
- openUIFormDependencyAssetEventArgs.TotalCount = totalCount;
- openUIFormDependencyAssetEventArgs.UserData = userData;
- return openUIFormDependencyAssetEventArgs;
- }
- /// <summary>
- /// 清理打开界面时加载依赖资源事件。
- /// </summary>
- public override void Clear()
- {
- SerialId = 0;
- UIFormAssetName = null;
- UIGroupName = null;
- PauseCoveredUIForm = false;
- DependencyAssetName = null;
- LoadedCount = 0;
- TotalCount = 0;
- UserData = null;
- }
- }
- }
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