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- //import "google/protobuf/any.proto";
- syntax = "proto3";
- package BossServer;
-
- //上报伤害输出
- message CSFightReportDamage
- {
- // 伤害输出
- int32 Damage = 1;
- }
- // 上报玩家剩余血量
- message CSReportUserHP{
- int32 UserHP = 1;
- }
- // 结束(一般情况下是玩家血量到底主动退出)
- message CSLeaveFight
- {
- int32 _no =1;
- }
-
- // 从连接状态转入已经登陆状态(标记自己的uid和zoneid)
- message CSEnterFight
- {
- int32 Zoneid = 1;
- string Uid = 2;
- string Name =3;
- int32 BossId=4;
- }
- // 登陆完成
- message SCEnterFight
- {
- int32 BossHp = 1;
- int32 BossMaxHp = 2;
- int32 UserHP = 3;
- // 倒计时
- int32 CountDown=4;
-
- }
- // 更新状态数据
- message SCUpdateProperties
- {
- int32 BossHp=1;
- int32 BossMaxHp=2;
- // 倒计时
- int32 CountDown=3;
- }
- // 战斗结束
- message SCGameOver{
- int32 BossHp=1;
- // 倒计时
- int32 CountDown=2;
- }
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