12345678910111213141516171819202122232425262728 |
- using UnityEngine;
- namespace BehaviorDesigner.Runtime.Tasks.Unity.UnityPhysics
- {
- [TaskCategory("Unity/Physics")]
- [TaskDescription("Returns success if there is any collider intersecting the line between start and end")]
- public class Linecast : Action
- {
- [Tooltip("The starting position of the linecast")]
- public SharedVector3 startPosition;
- [Tooltip("The ending position of the linecast")]
- public SharedVector3 endPosition;
- [Tooltip("Selectively ignore colliders.")]
- public LayerMask layerMask = -1;
- public override TaskStatus OnUpdate()
- {
- return Physics.Linecast(startPosition.Value, endPosition.Value, layerMask) ? TaskStatus.Success : TaskStatus.Failure;
- }
- public override void OnReset()
- {
- startPosition = Vector3.zero;
- endPosition = Vector3.zero;
- layerMask = -1;
- }
- }
- }
|