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- # ---> C Sharp
- # Build Folders (you can keep bin if you'd like, to store dlls and pdbs)
- [Bb]in/
- [Oo]bj/
- .[Vv]s/
- .[Vv]scode/
- # mstest test results
- TestResults
- ## Ignore Visual Studio temporary files, build results, and
- ## files generated by popular Visual Studio add-ons.
- # User-specific files
- *.suo
- *.user
- *.sln.docstates
- # Build results
- [Dd]ebug/
- [Rr]elease/
- x64/
- *_i.c
- *_p.c
- *.ilk
- #*.obj
- *.pch
- *.pgc
- *.pgd
- *.rsp
- *.sbr
- *.tlb
- *.tli
- *.tlh
- *.tmp
- *.log
- *.vspscc
- *.vssscc
- .builds
- # Visual C++ cache files
- ipch/
- *.aps
- *.ncb
- *.opensdf
- *.sdf
- # Visual Studio profiler
- *.psess
- *.vsp
- *.vspx
- # Guidance Automation Toolkit
- *.gpState
- # ReSharper is a .NET coding add-in
- _ReSharper*
- # NCrunch
- *.ncrunch*
- .*crunch*.local.xml
- # Installshield output folder
- [Ee]xpress
- # DocProject is a documentation generator add-in
- DocProject/buildhelp/
- DocProject/Help/*.HxT
- DocProject/Help/*.HxC
- DocProject/Help/*.hhc
- DocProject/Help/*.hhk
- DocProject/Help/*.hhp
- DocProject/Help/Html2
- DocProject/Help/html
- # Click-Once directory
- publish
- # Publish Web Output
- *.Publish.xml
- # NuGet Packages Directory
- packages
- # Windows Azure Build Output
- csx
- *.build.csdef
- # Windows Store app package directory
- AppPackages/
- # Others
- [Bb]in
- [Oo]bj
- sql
- TestResults
- [Tt]est[Rr]esult*
- *.Cache
- ClientBin
- [Ss]tyle[Cc]op.*
- ~$*
- *.dbmdl
- Generated_Code #added for RIA/Silverlight projects
- # Backup & report files from converting an old project file to a newer
- # Visual Studio version. Backup files are not needed, because we have git ;-)
- _UpgradeReport_Files/
- Backup*/
- UpgradeLog*.XML
- # ---> Unity
- /[Ll]ibrary/
- /[Tt]emp/
- /[Oo]bj/
- /[Bb]uild/
- # Autogenerated VS/MD solution and project files
- *.csproj
- *.unityproj
- *.sln
- *.suo
- *.tmp
- *.user
- *.userprefs
- *.pidb
- *.booproj
- # Unity3D generated meta files
- *.pidb.meta
- # Unity3D Generated File On Crash Reports
- sysinfo.txt
- ProjectSettings/ProjectVersion.txt
- UserSettings/Layouts/default-2021.dwlt
- UserSettings/EditorUserSettings.asset
- /Assets/1_Artist/2_Effects/NiuZhiYing/_Test/
- /Assets/1_Artist/2_Effects/NiuZhiYing/_Test.meta
- /Assets/1_Artist/2_Effects/chni/Text/
- /Assets/1_Artist/2_Effects/chni/Text.meta
- /Assets/1_Artist/alang/
- /Assets/1_Artist/alang.meta
- /Logs
- Assets/StreamingAssets/build_info
- Assets/Plugins/Android/libs/x86.meta
- Assets/Scripts/Core/Client/UI/UI_ImageCueDialog.meta
- Assets/Plugins/ios.meta
- Assets/Plugins/Android/libs/armeabi-v7a.meta
- Assets/Pictures/Map/BG/08/a.meta
- Assets/smcs.rsp.meta
- Assets/Scripts/Core/Server/Proxy/Guild.meta
- Assets/Effect_wxg/Texters/wenli.meta
- Assets/Effect_wxg/Over.meta
- Assets/Plugins/Android/libs/armeabi.meta
- Assets/Local.conf
- Assets/Local.conf.meta
- Assets/Scripts/3rdParty/Behavior Designer/Runtime/Tasks/Unity/Debug.meta
- ProjectSettings/PackageManagerSettings.asset
- /Assets/ADON/Plugs/AmplifyShaderEditor
- /Assets/_TerrainAutoUpgrade
- /Assets/ADON/Plugs/AmplifyShaderEditor.meta
- /Assets/_TerrainAutoUpgrade.meta
- /Assets/ADON/动作绑定测试
- /Assets/ADON/Frank_Slash_Pack
- /Assets/ADON/Plugs/RootMotion
- /Assets/ADON/Plugs/AmplifyColor
- /Assets/Top-Down SF
- Assets/1_Artist/alang1/FightGame/FinalScene/MapScene/Newscene001_BOSS野外.unity
- Assets/1_Artist/alang1/FightGame/FinalScene/MapScene/Newscene001_BOSS野外.unity.meta
- Assets/1_Artist/alang1/FightGame/FinalScene/MapScene/Newscene002_BOSS野外.unity
- Assets/1_Artist/alang1/FightGame/FinalScene/MapScene/Newscene002_BOSS野外.unity.meta
- Assets/1_Artist/alang1/FightGame/FinalScene/MapScene/Newscene003_BOSS野外.unity
- Assets/1_Artist/alang1/FightGame/FinalScene/MapScene/Newscene003_BOSS野外.unity.meta
- Assets/1_Artist/alang1/FightGame/FinalScene/MapScene/Newscene004_BOSS野外.unity
- Assets/1_Artist/alang1/FightGame/FinalScene/MapScene/Newscene004_BOSS野外.unity.meta
- Assets/1_Artist/alang1/FightGame/FinalScene/MapScene/Newscene005野外.unity
- Assets/1_Artist/alang1/FightGame/FinalScene/MapScene/Newscene005野外.unity.meta
- Assets/1_Artist/alang1/FightGame/MapScene/A_Materials/05_wall2a.mat
- Assets/1_Artist/alang1/FightGame/MapScene/A_Materials/05_wall3.mat
- Assets/ADON/Material/Horizontal scanlines with flicker 1.mat
- Assets/Scene/test.unity
- Assets/Scene/test.unity.meta
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