New Material.mat 3.1 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!21 &2100000
  4. Material:
  5. serializedVersion: 6
  6. m_ObjectHideFlags: 0
  7. m_CorrespondingSourceObject: {fileID: 0}
  8. m_PrefabInstance: {fileID: 0}
  9. m_PrefabAsset: {fileID: 0}
  10. m_Name: New Material
  11. m_Shader: {fileID: 106, guid: 0000000000000000f000000000000000, type: 0}
  12. m_ShaderKeywords: _MAPPING_LATITUDE_LONGITUDE_LAYOUT _SUNDISK_HIGH_QUALITY
  13. m_LightmapFlags: 4
  14. m_EnableInstancingVariants: 0
  15. m_DoubleSidedGI: 0
  16. m_CustomRenderQueue: -1
  17. stringTagMap: {}
  18. disabledShaderPasses: []
  19. m_SavedProperties:
  20. serializedVersion: 3
  21. m_TexEnvs:
  22. - _BackTex:
  23. m_Texture: {fileID: 0}
  24. m_Scale: {x: 1, y: 1}
  25. m_Offset: {x: 0, y: 0}
  26. - _BumpMap:
  27. m_Texture: {fileID: 0}
  28. m_Scale: {x: 1, y: 1}
  29. m_Offset: {x: 0, y: 0}
  30. - _DetailAlbedoMap:
  31. m_Texture: {fileID: 0}
  32. m_Scale: {x: 1, y: 1}
  33. m_Offset: {x: 0, y: 0}
  34. - _DetailMask:
  35. m_Texture: {fileID: 0}
  36. m_Scale: {x: 1, y: 1}
  37. m_Offset: {x: 0, y: 0}
  38. - _DetailNormalMap:
  39. m_Texture: {fileID: 0}
  40. m_Scale: {x: 1, y: 1}
  41. m_Offset: {x: 0, y: 0}
  42. - _DownTex:
  43. m_Texture: {fileID: 0}
  44. m_Scale: {x: 1, y: 1}
  45. m_Offset: {x: 0, y: 0}
  46. - _EmissionMap:
  47. m_Texture: {fileID: 0}
  48. m_Scale: {x: 1, y: 1}
  49. m_Offset: {x: 0, y: 0}
  50. - _FrontTex:
  51. m_Texture: {fileID: 0}
  52. m_Scale: {x: 1, y: 1}
  53. m_Offset: {x: 0, y: 0}
  54. - _LeftTex:
  55. m_Texture: {fileID: 0}
  56. m_Scale: {x: 1, y: 1}
  57. m_Offset: {x: 0, y: 0}
  58. - _MainTex:
  59. m_Texture: {fileID: 0}
  60. m_Scale: {x: 1, y: 1}
  61. m_Offset: {x: 0, y: 0}
  62. - _MetallicGlossMap:
  63. m_Texture: {fileID: 0}
  64. m_Scale: {x: 1, y: 1}
  65. m_Offset: {x: 0, y: 0}
  66. - _OcclusionMap:
  67. m_Texture: {fileID: 0}
  68. m_Scale: {x: 1, y: 1}
  69. m_Offset: {x: 0, y: 0}
  70. - _ParallaxMap:
  71. m_Texture: {fileID: 0}
  72. m_Scale: {x: 1, y: 1}
  73. m_Offset: {x: 0, y: 0}
  74. - _RightTex:
  75. m_Texture: {fileID: 0}
  76. m_Scale: {x: 1, y: 1}
  77. m_Offset: {x: 0, y: 0}
  78. - _Tex:
  79. m_Texture: {fileID: 0}
  80. m_Scale: {x: 1, y: 1}
  81. m_Offset: {x: 0, y: 0}
  82. - _UpTex:
  83. m_Texture: {fileID: 0}
  84. m_Scale: {x: 1, y: 1}
  85. m_Offset: {x: 0, y: 0}
  86. m_Floats:
  87. - _AtmosphereThickness: 1
  88. - _BumpScale: 1
  89. - _Cutoff: 0.5
  90. - _DetailNormalMapScale: 1
  91. - _DstBlend: 0
  92. - _Exposure: 1
  93. - _GlossMapScale: 1
  94. - _Glossiness: 0.5
  95. - _GlossyReflections: 1
  96. - _ImageType: 0
  97. - _Layout: 0
  98. - _Mapping: 1
  99. - _Metallic: 0
  100. - _MirrorOnBack: 0
  101. - _Mode: 0
  102. - _OcclusionStrength: 1
  103. - _Parallax: 0.02
  104. - _Rotation: 0
  105. - _SmoothnessTextureChannel: 0
  106. - _SpecularHighlights: 1
  107. - _SrcBlend: 1
  108. - _SunDisk: 2
  109. - _SunSize: 0.04
  110. - _SunSizeConvergence: 5
  111. - _UVSec: 0
  112. - _ZWrite: 1
  113. m_Colors:
  114. - _Color: {r: 1, g: 1, b: 1, a: 1}
  115. - _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
  116. - _GroundColor: {r: 0.36899996, g: 0.34899998, b: 0.34099993, a: 1}
  117. - _SkyTint: {r: 0.5, g: 0.5, b: 0.5, a: 1}
  118. - _Tint: {r: 0.5, g: 0.5, b: 0.5, a: 0.5}