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- #if UNITY_EDITOR
- using UnityEngine;
- namespace O3DWB
- {
- public static class RayExtensions
- {
- #region Extension Methods
- public static Ray Transform(this Ray ray, Matrix4x4 transformMatrix)
- {
- ray.origin = transformMatrix.MultiplyPoint(ray.origin);
- ray.direction = transformMatrix.MultiplyVector(ray.direction);
- return ray;
- }
- public static Ray InverseTransform(this Ray ray, Matrix4x4 transformMatrix)
- {
- return ray.Transform(transformMatrix.inverse);
- }
- #endregion
- }
- }
- #endif
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