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- #if UNITY_EDITOR
- using UnityEngine;
- namespace O3DWB
- {
- public static class MathfEx
- {
- #region Pulbic Static Functions
- public static float Max(float v1, float v2, float v3)
- {
- return Mathf.Max(Mathf.Max(v1, v2), v3);
- }
- public static float Min(float v1, float v2, float v3)
- {
- return Mathf.Min(Mathf.Min(v1, v2), v3);
- }
- #endregion
- }
- }
- #endif
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