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- #if UNITY_EDITOR
- using UnityEngine;
- namespace O3DWB
- {
- public struct Ray2D
- {
- #region Private Variables
- private Vector2 _origin;
- private Vector2 _direction;
- #endregion
- #region Public Properties
- public Vector2 Origin { get { return _origin; } set { _origin = value; } }
- public Vector2 Direction { get { return _direction; } set { _direction = value; } }
- #endregion
- #region Constructors
- public Ray2D(Vector2 origin, Vector2 direction)
- {
- _origin = origin;
- _direction = direction;
- }
- #endregion
- }
- }
- #endif
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