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- #if UNITY_EDITOR
- using UnityEngine;
- using System.Collections.Generic;
- namespace O3DWB
- {
- public class Triangle3DIntersectInfo
- {
- #region Private Variables
- private Triangle3D _firstTriangle;
- private Triangle3D _secondTriangle;
- private List<Vector3> _firstTriangleIntersectionPoints = new List<Vector3>();
- private List<Vector3> _secondTriangleIntersectionPoints = new List<Vector3>();
- private List<Vector3> _allIntersectionPoints = new List<Vector3>();
- #endregion
- #region Public Properties
- public Triangle3D FirstTriangle { get { return _firstTriangle; } }
- public Triangle3D SecondTriangle { get { return _secondTriangle; } }
- public List<Vector3> FirstTriangleIntersectionPoints { get { return new List<Vector3>(_firstTriangleIntersectionPoints); } }
- public List<Vector3> SecondTriangleIntersectionPoints { get { return new List<Vector3>(_secondTriangleIntersectionPoints); } }
- public List<Vector3> AllIntersectionPoints { get { return _allIntersectionPoints; } }
- #endregion
- #region Constructors
- public Triangle3DIntersectInfo()
- {
- }
- public Triangle3DIntersectInfo(Triangle3D firstTriangle, Triangle3D secondTriangle,
- List<Vector3> firstTraingleIntersectionPoints, List<Vector3> secondTraingleIntersectionPoints)
- {
- _firstTriangle = firstTriangle;
- _secondTriangle = secondTriangle;
- _firstTriangleIntersectionPoints = new List<Vector3>(firstTraingleIntersectionPoints);
- _secondTriangleIntersectionPoints = new List<Vector3>(secondTraingleIntersectionPoints);
- _allIntersectionPoints = new List<Vector3>(_firstTriangleIntersectionPoints);
- _allIntersectionPoints.AddRange(_secondTriangleIntersectionPoints);
- }
- #endregion
- }
- }
- #endif
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