XZOrientedQuad3DPoint.cs 211 B

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  1. #if UNITY_EDITOR
  2. using UnityEngine;
  3. namespace O3DWB
  4. {
  5. public enum XZOrientedQuad3DPoint
  6. {
  7. Center = 0,
  8. TopLeft,
  9. TopRight,
  10. BottomRight,
  11. BottomLeft
  12. }
  13. }
  14. #endif