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- #if UNITY_EDITOR
- using UnityEngine;
- using System.Collections.Generic;
- namespace O3DWB
- {
- public class ObjectPlacementGuideWasInstantiatedMessage : Message
- {
- #region Constructors
- public ObjectPlacementGuideWasInstantiatedMessage()
- : base(MessageType.ObjectPlacementGuideWasInstantiated)
- {
- }
- #endregion
- #region Public Static Functions
- public static void SendToInterestedListeners()
- {
- var message = new ObjectPlacementGuideWasInstantiatedMessage();
- MessageListenerDatabase.Instance.SendMessageToInterestedListeners(message);
- }
- #endregion
- }
- public class ObjectPlacementModeWasChangedMessage : Message
- {
- #region Private Variables
- private ObjectPlacementMode _newObjectPlacementMode;
- #endregion
- #region Public Properties
- public ObjectPlacementMode NewObjectPlacementMode { get { return _newObjectPlacementMode; } }
- #endregion
- #region Constructors
- public ObjectPlacementModeWasChangedMessage(ObjectPlacementMode newObjectPlacementMode)
- : base(MessageType.ObjectPlacementModeWasChanged)
- {
- _newObjectPlacementMode = newObjectPlacementMode;
- }
- #endregion
- #region Public Static Functions
- public static void SendToInterestedListeners(ObjectPlacementMode newObjectPlacementMode)
- {
- var message = new ObjectPlacementModeWasChangedMessage(newObjectPlacementMode);
- MessageListenerDatabase.Instance.SendMessageToInterestedListeners(message);
- }
- #endregion
- }
- public class ObjectHierarchyRootsWerePlacedInSceneMessage : Message
- {
- #region Public Enums
- public enum PlacementType
- {
- ObjectPlacement = 0,
- Selection
- }
- #endregion
- #region Private Variables
- private List<GameObject> _placedRoots;
- private PlacementType _objectPlacementType;
- #endregion
- #region Public Properties
- public List<GameObject> PlacedRoots { get { return new List<GameObject>(_placedRoots); } }
- public PlacementType ObjectPlacementType { get { return _objectPlacementType; } }
- #endregion
- #region Constructors
- public ObjectHierarchyRootsWerePlacedInSceneMessage(List<GameObject> placedRoots, PlacementType objectPlacementType)
- : base(MessageType.ObjectHierarchyRootsWerePlacedInScene)
- {
- _placedRoots = new List<GameObject>(placedRoots);
- _objectPlacementType = objectPlacementType;
- }
- #endregion
- #region Public Static Functions
- public static void SendToInterestedListeners(List<GameObject> placedRoots, PlacementType objectPlacementType)
- {
- var message = new ObjectHierarchyRootsWerePlacedInSceneMessage(placedRoots, objectPlacementType);
- MessageListenerDatabase.Instance.SendMessageToInterestedListeners(message);
- }
- public static void SendToInterestedListeners(GameObject placedRoot, PlacementType objectPlacementType)
- {
- var message = new ObjectHierarchyRootsWerePlacedInSceneMessage(new List<GameObject> { placedRoot }, objectPlacementType);
- MessageListenerDatabase.Instance.SendMessageToInterestedListeners(message);
- }
- #endregion
- }
- }
- #endif
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