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- #if UNITY_EDITOR
- using UnityEngine;
- using System;
- using System.Collections.Generic;
- namespace O3DWB
- {
- [Serializable]
- public class ObjectGroupDatabase : ScriptableObject
- {
- #region Private Variables
- [SerializeField]
- private ObjectGroupCollection _objectGroups = new ObjectGroupCollection();
- [SerializeField]
- private bool _preserveGroupChildren = true;
- [SerializeField]
- private ObjectGroupDatabaseView _view;
- #endregion
- #region Public Properties
- public bool IsEmpty { get { return _objectGroups.IsEmpty; } }
- public int NumberOfGroups { get { return _objectGroups.NumberOfEntities; } }
- public ObjectGroup ActiveGroup { get { return _objectGroups.MarkedEntity; } }
- public int IndexOfActiveGroup { get { return _objectGroups.IndexOfMarkedEntity; } }
- public bool PreserveGroupChildren { get { return _preserveGroupChildren; } set { _preserveGroupChildren = value; } }
- public ObjectGroupDatabaseView View { get { return _view; } }
- #endregion
- public static ObjectGroupDatabase Get()
- {
- return Octave3DWorldBuilder.ActiveInstance.PlacementObjectGroupDatabase;
- }
- #region Constructors
- public ObjectGroupDatabase()
- {
- _view = new ObjectGroupDatabaseView(this);
- }
- #endregion
- #region Public Methods
- public ObjectGroup CreateObjectGroup(GameObject gameObject)
- {
- if (ContainsObjectGroup(gameObject))
- {
- Debug.LogWarning("This object is already marked as an object group.");
- return GetObjectGroup(gameObject);
- }
- ObjectGroup newObjectGroup = ObjectGroupFactory.Create(gameObject, GetAllObjectGroupNames());
- _objectGroups.AddEntity(newObjectGroup);
- if (NumberOfGroups == 1) SetActiveObjectGroup(newObjectGroup);
- PrefabManagementWindow.Get().Repaint();
- return newObjectGroup;
- }
- public ObjectGroup CreateObjectGroup(string groupName)
- {
- if (!string.IsNullOrEmpty(groupName))
- {
- ObjectGroup newObjectGroup = ObjectGroupFactory.Create(groupName, GetAllObjectGroupNames());
- _objectGroups.AddEntity(newObjectGroup);
- if (NumberOfGroups == 1) SetActiveObjectGroup(newObjectGroup);
- PrefabManagementWindow.Get().Repaint();
- return newObjectGroup;
- }
- return null;
- }
- public void MakeNoLongerGroup(GameObject gameObject)
- {
- if (!ContainsObjectGroup(gameObject)) return;
- UndoEx.RecordForToolAction(this);
- var objectGroup = _objectGroups.GetEntityByPredicate(item => item.GroupObject == gameObject);
- _objectGroups.RemoveEntity(objectGroup);
- UndoEx.DestroyObjectImmediate(objectGroup);
- PrefabManagementWindow.Get().Repaint();
- }
- public void MakeAllNoLongerGroup()
- {
- UndoEx.RecordForToolAction(this);
- var groupsToRemove = _objectGroups.GetAllEntities();
- _objectGroups.RemoveAllEntities();
- foreach(var group in groupsToRemove)
- {
- UndoEx.DestroyObjectImmediate(group);
- }
- PrefabManagementWindow.Get().Repaint();
- }
- public bool ContainsObjectGroup(GameObject objectGroup)
- {
- return _objectGroups.ContainsEntityByPredicate(item => item.GroupObject == objectGroup);
- }
- public bool ContainsObjectGroup(ObjectGroup objectGroup)
- {
- return _objectGroups.ContainsEntity(objectGroup);
- }
- public ObjectGroup GetObjectGroup(GameObject groupParent)
- {
- if (!ContainsObjectGroup(groupParent)) return null;
- return _objectGroups.GetEntityByPredicate(item => item.GroupObject == groupParent);
- }
- public void RenameObjectGroup(ObjectGroup objectGroup, string newName)
- {
- if (ContainsObjectGroup(objectGroup)) _objectGroups.RenameEntity(objectGroup, newName);
- PrefabManagementWindow.Get().Repaint();
- }
- public void RemoveAndDestroyObjectGroup(ObjectGroup objectGroup)
- {
- if (ContainsObjectGroup(objectGroup))
- {
- _objectGroups.RemoveEntity(objectGroup);
- GameObject groupParent = objectGroup.GroupObject;
- if (_preserveGroupChildren) groupParent.MoveImmediateChildrenUpOneLevel(true);
- if (groupParent != null) UndoEx.DestroyObjectImmediate(groupParent);
- UndoEx.DestroyObjectImmediate(objectGroup);
- PrefabManagementWindow.Get().Repaint();
- }
- }
- public void RemoveAndDestroyAllObjectGroups()
- {
- List<ObjectGroup> allGroups = GetAllObjectGroups();
- var groupsToDestroy = new List<ObjectGroup>();
- foreach (ObjectGroup objectGroup in allGroups)
- {
- _objectGroups.RemoveEntity(objectGroup);
- groupsToDestroy.Add(objectGroup);
- }
- foreach (ObjectGroup objectGroup in allGroups)
- {
- GameObject groupParent = objectGroup.GroupObject;
- if (_preserveGroupChildren) groupParent.MoveImmediateChildrenUpOneLevel(true);
- if (groupParent != null) UndoEx.DestroyObjectImmediate(groupParent);
- UndoEx.DestroyObjectImmediate(objectGroup);
- }
- PrefabManagementWindow.Get().Repaint();
- }
- public List<ObjectGroup> GetAllObjectGroups()
- {
- return _objectGroups.GetAllEntities();
- }
- public ObjectGroup GetObjectGroupByIndex(int groupIndex)
- {
- return _objectGroups.GetEntityByIndex(groupIndex);
- }
- public ObjectGroup GetObjectGroupByName(string name)
- {
- if(string.IsNullOrEmpty(name)) return null;
- return _objectGroups.GetEntityByName(name);
- }
- public List<string> GetAllObjectGroupNames()
- {
- return _objectGroups.GetAllEntityNames();
- }
- public void SetActiveObjectGroup(ObjectGroup newActiveObjectGroup)
- {
- if (newActiveObjectGroup != null && !ContainsObjectGroup(newActiveObjectGroup)) return;
- _objectGroups.MarkEntity(newActiveObjectGroup);
- }
- public void RemoveGroupsWithNullParents()
- {
- List<ObjectGroup> groupsWithNullParents = _objectGroups.GetAllEntities();
- groupsWithNullParents = groupsWithNullParents.FindAll(item => item != null && item.GroupObject == null);
- _objectGroups.RemoveWithPredicate(item => item != null && item.GroupObject == null);
- foreach (var group in groupsWithNullParents) ScriptableObject.DestroyImmediate(group);
- if (!IsEmpty)
- {
- if (IndexOfActiveGroup < 0 || IndexOfActiveGroup >= NumberOfGroups) SetActiveObjectGroup(GetObjectGroupByIndex(0));
- }
- else SetActiveObjectGroup(null);
- }
- #endregion
- }
- }
- #endif
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