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- #if UNITY_EDITOR
- using UnityEngine;
- using System;
- using System.Collections.Generic;
- namespace O3DWB
- {
- [Serializable]
- public class ObjectLayerDatabase : ScriptableObject
- {
- #region Private Variables
- [SerializeField]
- private int _activeLayer = LayerExtensions.GetDefaultLayer();
- [SerializeField]
- private ObjectLayerDatabaseView _view;
- #endregion
- #region Public Properties
- public int ActiveLayer
- {
- get { return _activeLayer; }
- set
- {
- if (LayerExtensions.IsLayerNumberValid(value)) _activeLayer = value;
- }
- }
- public ObjectLayerDatabaseView View { get { return _view; } }
- #endregion
- #region Constructors
- public ObjectLayerDatabase()
- {
- _view = new ObjectLayerDatabaseView(this);
- }
- #endregion
- #region Public Static Functions
- public static ObjectLayerDatabase Get()
- {
- return Octave3DWorldBuilder.ActiveInstance.ObjectLayerDatabase;
- }
- #endregion
- #region Public Methods
- public List<GameObject> GetAllGameObjectsInLayer(int objectLayer)
- {
- List<GameObject> allWorkingObjects = Octave3DWorldBuilder.ActiveInstance.GetAllWorkingObjects();
- return allWorkingObjects.FindAll(item => item.layer == objectLayer);
- }
- public List<GameObject> GetAllGameObjectsInAllLayers()
- {
- return Octave3DWorldBuilder.ActiveInstance.GetAllWorkingObjects();
- }
- public List<int> GetAllObjectLayers()
- {
- return LayerExtensions.GetAllAvailableLayers();
- }
- public void AssignObjectsToLayer(List<GameObject> gameObjects, int objectLayer)
- {
- GameObjectExtensions.AssignGameObjectsToLayer(gameObjects, objectLayer, true);
- }
- public void RemoveObjectsFromLayer(List<GameObject> gameObjects, int objectLayer)
- {
- if (objectLayer == LayerExtensions.GetDefaultLayer()) return;
- List<GameObject> gameObjectsInLayer = gameObjects.FindAll(item => item.layer == objectLayer);
- GameObjectExtensions.AssignGameObjectsToLayer(gameObjectsInLayer, LayerExtensions.GetDefaultLayer(), true);
- }
- public void MakeLayerDynamic(int objectLayer)
- {
- List<GameObject> allGameObjectsInLayer = GetAllGameObjectsInLayer(objectLayer);
- foreach(GameObject gameObject in allGameObjectsInLayer)
- {
- UndoEx.RecordForToolAction(gameObject);
- gameObject.isStatic = false;
- }
- }
- public void MakeAllLayersDynamic()
- {
- List<int> allLayers = GetAllObjectLayers();
- foreach(int layer in allLayers)
- {
- MakeLayerDynamic(layer);
- }
- }
- public void MakeLayerStatic(int objectLayer)
- {
- List<GameObject> allGameObjectsInLayer = GetAllGameObjectsInLayer(objectLayer);
- foreach (GameObject gameObject in allGameObjectsInLayer)
- {
- UndoEx.RecordForToolAction(gameObject);
- gameObject.isStatic = true;
- }
- }
- public void MakeAllLayersStatic()
- {
- List<int> allLayers = GetAllObjectLayers();
- foreach (int layer in allLayers)
- {
- MakeLayerStatic(layer);
- }
- }
- public void HideLayer(int objectLayer)
- {
- List<GameObject> allGameObjectsInLayer = GetAllGameObjectsInLayer(objectLayer);
- foreach(GameObject gameObject in allGameObjectsInLayer)
- {
- UndoEx.RecordForToolAction(gameObject);
- gameObject.SetActive(false);
- }
- }
- public void HideAllLayers()
- {
- List<int> allLayers = GetAllObjectLayers();
- foreach (int layer in allLayers)
- {
- HideLayer(layer);
- }
- }
- public void ShowLayer(int objectLayer)
- {
- List<GameObject> allGameObjectsInLayer = GetAllGameObjectsInLayer(objectLayer);
- foreach (GameObject gameObject in allGameObjectsInLayer)
- {
- UndoEx.RecordForToolAction(gameObject);
- gameObject.SetActive(true);
- }
- }
- public void ShowAllLayers()
- {
- List<int> allLayers = GetAllObjectLayers();
- foreach (int layer in allLayers)
- {
- ShowLayer(layer);
- }
- }
- #endregion
- }
- }
- #endif
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