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- #if UNITY_EDITOR
- using UnityEngine;
- namespace O3DWB
- {
- public static class ObjectPlacementMissChance
- {
- #region Public Static Functions
- public static bool Missed(float missChance, float minMissChance, float maxMissChance)
- {
- float objectMissRandomValue = UnityEngine.Random.Range(minMissChance, maxMissChance);
- if (missChance != 0.0f && objectMissRandomValue <= missChance) return true;
- return false;
- }
- #endregion
- }
- }
- #endif
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