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- #if UNITY_EDITOR
- using UnityEngine;
- using System.Collections.Generic;
- namespace O3DWB
- {
- public class ObjectPlacementPathManualConstructionSessionData
- {
- #region Private Variables
- private ObjectPlacementPath _path;
- private List<ObjectPlacementBoxStackSegment> _pathSegments;
- private List<ObjectPlacementPathTileConnectionGridCell> _tileConnectionGridCells;
- private ObjectPlacementExtensionPlane _pathExtensionPlane;
- private GameObject _startObject;
- #endregion
- #region Public Properties
- public ObjectPlacementPath Path { get { return _path; } set { _path = value; } }
- public List<ObjectPlacementBoxStackSegment> PathSegments { get { return _pathSegments; } set { _pathSegments = value; } }
- public List<ObjectPlacementPathTileConnectionGridCell> TileConnectionGridCells { get { return _tileConnectionGridCells; } set { _tileConnectionGridCells = value; } }
- public ObjectPlacementExtensionPlane PathExtensionPlane { get { return _pathExtensionPlane; } set { _pathExtensionPlane = value; } }
- public GameObject StartObject { get { return _startObject; } set { _startObject = value; } }
- #endregion
- }
- }
- #endif
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