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- #if UNITY_EDITOR
- using UnityEngine;
- namespace O3DWB
- {
- public static class ObjectScaleRandomization
- {
- #region Public Static Functions
- public static void Randomize(GameObject gameObject, ObjectScaleRandomizationSettings randomizationSettings)
- {
- if (randomizationSettings.RandomizeScale)
- {
- float randomUniformScale = UnityEngine.Random.Range(randomizationSettings.UniformScaleRandomizationSettings.MinScale,
- randomizationSettings.UniformScaleRandomizationSettings.MaxScale);
- gameObject.SetWorldScale(randomUniformScale);
- }
- }
- #endregion
- }
- }
- #endif
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