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- using UnityEngine;
- namespace O3DWB
- {
- public static class ObjectHierarchySnap
- {
- public static void Snap(GameObject root, Vector3 pivotPoint, Vector3 destPoint)
- {
- Transform rootTransform = root.transform;
- Vector3 snapVector = rootTransform.position - pivotPoint;
- rootTransform.position = destPoint + snapVector;
- }
- }
- }
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