Octave3DWorldBuilder.cs 23 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622
  1. #if UNITY_EDITOR
  2. using UnityEngine;
  3. using UnityEditor;
  4. using System;
  5. using System.Collections.Generic;
  6. namespace O3DWB
  7. {
  8. [ExecuteInEditMode]
  9. public class Octave3DWorldBuilder : MonoBehaviour
  10. {
  11. #region Private Variables
  12. private static Octave3DWorldBuilder _lastActiveInstance;
  13. private ObjectPlacementSceneViewEventHandler _objectPlacementSceneViewHandler = new ObjectPlacementSceneViewEventHandler();
  14. private ObjectSelectionSceneViewEventHandler _objectSelectionSceneViewHandler = new ObjectSelectionSceneViewEventHandler();
  15. private ObjectEraserSceneViewEventHandler _objectEraseSceneViewHandler = new ObjectEraserSceneViewEventHandler();
  16. [SerializeField]
  17. private Transform _transform;
  18. [SerializeField]
  19. private bool _showGUIHints = true;
  20. [SerializeField]
  21. private Octave3DScene _octave3DScene = new Octave3DScene();
  22. private SceneRenderer _sceneRenderer = new SceneRenderer();
  23. private ToolSupervisor _toolSupervisor = new ToolSupervisor();
  24. private ToolResources _toolResources = new ToolResources();
  25. [SerializeField]
  26. private PrefabPreviewGenerator _prefabPreviewGenerator = new PrefabPreviewGenerator();
  27. private Octave3DConfigSaveLoadSettings _configSaveSettings;
  28. private Octave3DConfigSaveLoadSettings _configLoadSettings;
  29. [SerializeField]
  30. private EditorWindowPool _editorWindowPool;
  31. [SerializeField]
  32. private PrefabCategoryDatabase _prefabCategoryDatabase;
  33. [SerializeField]
  34. private ObjectLayerDatabase _objectLayerDatabase;
  35. [SerializeField]
  36. private PrefabTagDatabase _prefabTagDatabase;
  37. [SerializeField]
  38. private ObjectPlacementPathHeightPatternDatabase _objectPlacementPathHeightPatternDatabase;
  39. [SerializeField]
  40. private ObjectPlacementPathTileConnectionConfigurationDatabase _objectPlacementPathTileConnectionConfigurationDatabase;
  41. [SerializeField]
  42. private DecorPaintObjectPlacementBrushDatabase _decorPaintObjectPlacementBrushDatabase;
  43. [SerializeField]
  44. private ObjectGroupDatabase _placementObjectGroupDatabase;
  45. [SerializeField]
  46. private ObjectPlacement _objectPlacement;
  47. [SerializeField]
  48. private ObjectSnapping _objectSnapping;
  49. [SerializeField]
  50. private ObjectEraser _objectEraser;
  51. [SerializeField]
  52. private ObjectSelection _objectSelection;
  53. [SerializeField]
  54. private PrefabsToCategoryDropEventHandler _prefabsToCategoryDropEventHandler = new PrefabsToCategoryDropEventHandler();
  55. [SerializeField]
  56. private PrefabsToPathTileConectionDropEventHandler _prefabsToPathTileConnectionDropEventHandler = new PrefabsToPathTileConectionDropEventHandler();
  57. [SerializeField]
  58. private PrefabsToDecorPaintBrushEventHandler _prefabsToDecorPaintBrushEventHandler = new PrefabsToDecorPaintBrushEventHandler();
  59. [SerializeField]
  60. private FolderToPrefabCreationFolderField _folderToPrefabCreationFolderField = new FolderToPrefabCreationFolderField();
  61. [SerializeField]
  62. private Inspector _inspector;
  63. [SerializeField]
  64. private MeshCombineSettings _meshCombineSettings;
  65. [SerializeField]
  66. private ShaderPool _shaderPool = new ShaderPool();
  67. [SerializeField]
  68. private MaterialPool _materialPool = new MaterialPool();
  69. #endregion
  70. #region Public Properties
  71. public PrefabPreviewGenerator PrefabPreviewGenerator { get { return _prefabPreviewGenerator; } }
  72. public ShaderPool ShaderPool { get { return _shaderPool; } }
  73. public MaterialPool MaterialPool { get { return _materialPool; } }
  74. public EditorWindowPool EditorWindowPool
  75. {
  76. get
  77. {
  78. if (_editorWindowPool == null) CreateEditorWindowPool();
  79. return _editorWindowPool;
  80. }
  81. }
  82. public bool ShowGUIHints { get { return _showGUIHints; } set { _showGUIHints = value; } }
  83. public Octave3DScene Octave3DScene { get { return _octave3DScene; } }
  84. public Octave3DConfigSaveLoadSettings ConfigSaveSettings
  85. {
  86. get
  87. {
  88. if (_configSaveSettings == null) _configSaveSettings = Octave3DWorldBuilder.ActiveInstance.CreateScriptableObject<Octave3DConfigSaveLoadSettings>();
  89. return _configSaveSettings;
  90. }
  91. }
  92. public Octave3DConfigSaveLoadSettings ConfigLoadSettings
  93. {
  94. get
  95. {
  96. if (_configLoadSettings == null) _configLoadSettings = Octave3DWorldBuilder.ActiveInstance.CreateScriptableObject<Octave3DConfigSaveLoadSettings>();
  97. return _configLoadSettings;
  98. }
  99. }
  100. public Octave3DConfigSaveWindow ConfigSaveWindow { get { return EditorWindowPool.Octave3DConfigSaveWindow; } }
  101. public Octave3DConfigLoadWindow ConfigLoadWindow { get { return EditorWindowPool.Octave3DConfigLoadWindow; } }
  102. public SceneRenderer SceneRenderer { get { return _sceneRenderer; } }
  103. public ToolSupervisor ToolSupervisor { get { return _toolSupervisor; } }
  104. public ToolResources ToolResources { get { return _toolResources; } }
  105. public PrefabCategoryDatabase PrefabCategoryDatabase
  106. {
  107. get
  108. {
  109. if (_prefabCategoryDatabase == null) _prefabCategoryDatabase = CreateScriptableObject<PrefabCategoryDatabase>();
  110. return _prefabCategoryDatabase;
  111. }
  112. }
  113. public ObjectLayerDatabase ObjectLayerDatabase
  114. {
  115. get
  116. {
  117. if (_objectLayerDatabase == null) _objectLayerDatabase = CreateScriptableObject<ObjectLayerDatabase>();
  118. return _objectLayerDatabase;
  119. }
  120. }
  121. public PrefabTagDatabase PrefabTagDatabase
  122. {
  123. get
  124. {
  125. if (_prefabTagDatabase == null) _prefabTagDatabase = CreateScriptableObject<PrefabTagDatabase>();
  126. return _prefabTagDatabase;
  127. }
  128. }
  129. public ObjectPlacementPathHeightPatternDatabase ObjectPlacementPathHeightPatternDatabase
  130. {
  131. get
  132. {
  133. if (_objectPlacementPathHeightPatternDatabase == null) _objectPlacementPathHeightPatternDatabase = CreateScriptableObject<ObjectPlacementPathHeightPatternDatabase>();
  134. return _objectPlacementPathHeightPatternDatabase;
  135. }
  136. }
  137. public ObjectPlacementPathTileConnectionConfigurationDatabase ObjectPlacementPathTileConnectionConfigurationDatabase
  138. {
  139. get
  140. {
  141. if (_objectPlacementPathTileConnectionConfigurationDatabase == null) _objectPlacementPathTileConnectionConfigurationDatabase = CreateScriptableObject<ObjectPlacementPathTileConnectionConfigurationDatabase>();
  142. return _objectPlacementPathTileConnectionConfigurationDatabase;
  143. }
  144. }
  145. public DecorPaintObjectPlacementBrushDatabase DecorPaintObjectPlacementBrushDatabase
  146. {
  147. get
  148. {
  149. if (_decorPaintObjectPlacementBrushDatabase == null) _decorPaintObjectPlacementBrushDatabase = CreateScriptableObject<DecorPaintObjectPlacementBrushDatabase>();
  150. return _decorPaintObjectPlacementBrushDatabase;
  151. }
  152. }
  153. public ObjectGroupDatabase PlacementObjectGroupDatabase
  154. {
  155. get
  156. {
  157. if (_placementObjectGroupDatabase == null) _placementObjectGroupDatabase = CreateScriptableObject<ObjectGroupDatabase>();
  158. return _placementObjectGroupDatabase;
  159. }
  160. }
  161. public ObjectPlacement ObjectPlacement
  162. {
  163. get
  164. {
  165. if (_objectPlacement == null) _objectPlacement = CreateScriptableObject<ObjectPlacement>();
  166. return _objectPlacement;
  167. }
  168. }
  169. public ObjectSnapping ObjectSnapping
  170. {
  171. get
  172. {
  173. if (_objectSnapping == null) _objectSnapping = CreateScriptableObject<ObjectSnapping>();
  174. return _objectSnapping;
  175. }
  176. }
  177. public ObjectEraser ObjectEraser
  178. {
  179. get
  180. {
  181. if (_objectEraser == null) _objectEraser = CreateScriptableObject<ObjectEraser>();
  182. return _objectEraser;
  183. }
  184. }
  185. public ObjectSelection ObjectSelection
  186. {
  187. get
  188. {
  189. if (_objectSelection == null) _objectSelection = CreateScriptableObject<ObjectSelection>();
  190. return _objectSelection;
  191. }
  192. }
  193. public MeshCombineSettings MeshCombineSettings
  194. {
  195. get
  196. {
  197. if (_meshCombineSettings == null) _meshCombineSettings = CreateScriptableObject<MeshCombineSettings>();
  198. return _meshCombineSettings;
  199. }
  200. }
  201. public PrefabsToCategoryDropEventHandler PrefabsToCategoryDropEventHandler { get { return _prefabsToCategoryDropEventHandler; } }
  202. public PrefabsToPathTileConectionDropEventHandler PrefabsToPathTileConectionDropEventHandler { get { return _prefabsToPathTileConnectionDropEventHandler; } }
  203. public PrefabsToDecorPaintBrushEventHandler PrefabsToDecorPaintBrushEventHandler { get { return _prefabsToDecorPaintBrushEventHandler; } }
  204. public FolderToPrefabCreationFolderField FolderToPrefabCreationFolderField { get { return _folderToPrefabCreationFolderField; } }
  205. public PrefabsToCategoryDropSettingsWindow PrefabsToCategoryDropSettingsWindow { get { return EditorWindowPool.PrefabsToCategoryDropSettingsWindow; } }
  206. public ObjectPlacementSettingsWindow ObjectPlacementSettingsWindow { get { return EditorWindowPool.ObjectPlacementSettingsWindow; } }
  207. public PrefabManagementWindow PrefabManagementWindow { get { return EditorWindowPool.PrefabManagementWindow; } }
  208. public ActivePrefabCategoryView ActivePrefabCategoryView { get { return EditorWindowPool.ActivePrefabCategoryView; } }
  209. public ActivePrefabView ActivePrefabView { get { return EditorWindowPool.ActivePrefabView; } }
  210. public PrefabTagsWindow PrefabTagsWindow { get { return EditorWindowPool.PrefabTagsWindow; } }
  211. public ObjectLayersWindow ObjectLayersWindow { get { return EditorWindowPool.ObjectLayersWindow; } }
  212. public Inspector Inspector
  213. {
  214. get
  215. {
  216. if (_inspector == null)
  217. {
  218. _inspector = Octave3DWorldBuilder.ActiveInstance.CreateScriptableObject<Inspector>();
  219. _inspector.Initialize();
  220. }
  221. return _inspector;
  222. }
  223. }
  224. #endregion
  225. #region Public Static Properties
  226. public static Octave3DWorldBuilder ActiveInstance
  227. {
  228. get
  229. {
  230. GameObject activeGameObject = Selection.activeGameObject;
  231. if (activeGameObject == null) return _lastActiveInstance;
  232. if (_lastActiveInstance != null && activeGameObject == _lastActiveInstance.gameObject) return _lastActiveInstance;
  233. Octave3DWorldBuilder octave3D = activeGameObject.GetComponent<Octave3DWorldBuilder>();
  234. if (octave3D != null)
  235. {
  236. _lastActiveInstance = octave3D;
  237. return _lastActiveInstance;
  238. }
  239. else return _lastActiveInstance;
  240. }
  241. }
  242. public static int NumInstances
  243. {
  244. get
  245. {
  246. return FindObjectsOfType<Octave3DWorldBuilder>().Length;
  247. }
  248. }
  249. #endregion
  250. #region Public Methods
  251. public void RepaintAllEditorWindows()
  252. {
  253. EditorWindowPool.RepaintAll();
  254. }
  255. public T CreateScriptableObject<T>() where T : ScriptableObject
  256. {
  257. return ScriptableObject.CreateInstance<T>();
  258. }
  259. public void ShowGUIHint(string hint)
  260. {
  261. if(_showGUIHints) EditorGUILayout.HelpBox(hint, UnityEditor.MessageType.Info);
  262. }
  263. public List<GameObject> GetSceneObjects()
  264. {
  265. return new List<GameObject>(FindObjectsOfType<GameObject>());
  266. }
  267. public List<GameObject> GetSceneObjectsExceptPlacementGuide()
  268. {
  269. List<GameObject> sceneObjects = GetSceneObjects();
  270. if (ObjectPlacementGuide.ExistsInScene) sceneObjects.RemoveAll(item => ObjectPlacementGuide.Equals(item) || ObjectPlacementGuide.ContainsChild(item.transform));
  271. return sceneObjects;
  272. }
  273. public List<GameObject> GetImmediateChildrenExcludingPlacementGuide()
  274. {
  275. List<GameObject> immediateChildren = gameObject.GetImmediateChildren();
  276. if (ObjectPlacementGuide.ExistsInScene) immediateChildren.RemoveAll(item => ObjectPlacementGuide.Equals(item) || ObjectPlacementGuide.ContainsChild(item.transform));
  277. return immediateChildren;
  278. }
  279. public List<GameObject> GetAllWorkingObjects()
  280. {
  281. List<GameObject> allWorkingObjects = GetSceneObjectsExceptPlacementGuide();
  282. allWorkingObjects.RemoveAll(item => IsPivotWorkingObject(item));
  283. return allWorkingObjects;
  284. }
  285. public bool IsWorkingObject(GameObject gameObj)
  286. {
  287. if (gameObj == null) return false;
  288. if (ObjectQueries.IsGameObjectPartOfPlacementGuideHierarchy(gameObj)) return false;
  289. return true;
  290. }
  291. public GameObject GetRoot(GameObject workingObject)
  292. {
  293. if (!IsWorkingObject(workingObject)) return null;
  294. Transform workingObjectTransform = workingObject.transform;
  295. if (workingObjectTransform.parent == null) return workingObject;
  296. Transform currentTransform = workingObjectTransform;
  297. while(currentTransform != null)
  298. {
  299. if (currentTransform.parent != null && IsPivotWorkingObject(currentTransform.parent.gameObject)) return currentTransform.gameObject;
  300. currentTransform = currentTransform.parent;
  301. }
  302. return workingObjectTransform.root.gameObject;
  303. }
  304. public List<GameObject> GetRoots(IEnumerable<GameObject> sceneObjects)
  305. {
  306. var roots = new List<GameObject>(50);
  307. var rootHash = new HashSet<GameObject>();
  308. foreach (GameObject gameObject in sceneObjects)
  309. {
  310. var root = Octave3DWorldBuilder.ActiveInstance.GetRoot(gameObject);
  311. if (root == null || rootHash.Contains(root)) continue;
  312. roots.Add(root);
  313. rootHash.Add(root);
  314. }
  315. rootHash.Clear();
  316. return roots;
  317. }
  318. public bool IsPivotWorkingObject(GameObject workingObject)
  319. {
  320. List<Type> pivotWorkingObjectTypes = GetPivotWorkingObjectTypes();
  321. return workingObject.HasComponentsOfAnyType(pivotWorkingObjectTypes) || PlacementObjectGroupDatabase.ContainsObjectGroup(workingObject);
  322. }
  323. public List<Type> GetPivotWorkingObjectTypes()
  324. {
  325. return new List<Type> { typeof(Octave3DWorldBuilder), typeof(Terrain) };
  326. }
  327. public void SelectInSceneView()
  328. {
  329. List<UnityEngine.Object> selectedObjects = new List<UnityEngine.Object>();
  330. selectedObjects.Add(this.gameObject);
  331. Selection.objects = selectedObjects.ToArray();
  332. }
  333. public void OnInspectorEnabled()
  334. {
  335. _lastActiveInstance = this;
  336. }
  337. #endregion
  338. #region Private Static Functions
  339. [MenuItem("Tools/Octave3D/Deselect &D")]
  340. private static void DeselectObjectGrid3D()
  341. {
  342. if (Octave3DWorldBuilder.ActiveInstance != null)
  343. {
  344. Octave3DWorldBuilder.ActiveInstance.DeselectInSceneView();
  345. // Clear states. Otherwise, the 'D' button state will remain set to true.
  346. KeyboardButtonStates.Instance.ClearStates();
  347. }
  348. }
  349. [MenuItem("Tools/Octave3D/Select &R")]
  350. private static void SelectObjectGrid3D()
  351. {
  352. Octave3DWorldBuilder[] instances = FindObjectsOfType<Octave3DWorldBuilder>();
  353. if (instances.Length != 0) instances[0].SelectInSceneView();
  354. }
  355. [MenuItem("Tools/Octave3D/Focus #&F")]
  356. private static void FocusGameObject()
  357. {
  358. if (Octave3DWorldBuilder.ActiveInstance != null)
  359. {
  360. var currentActive = Selection.activeGameObject;
  361. Selection.activeGameObject = Octave3DWorldBuilder.ActiveInstance.ObjectSelection.GetLastSelectedGameObject();
  362. if (SceneView.lastActiveSceneView != null) SceneView.lastActiveSceneView.FrameSelected();
  363. Selection.activeGameObject = currentActive;
  364. Octave3DWorldBuilder.ActiveInstance.SelectInSceneView();
  365. }
  366. }
  367. [MenuItem("GameObject/Octave3D/Make group", false, 0)]
  368. private static void MakeGroup()
  369. {
  370. Octave3DWorldBuilder octave3D = Octave3DWorldBuilder.ActiveInstance;
  371. if (octave3D == null)
  372. {
  373. Debug.LogWarning("There is no Octave3D object in the scene. Please create an empty game object and attach the Octave3D World Builder script to it.");
  374. return;
  375. }
  376. octave3D.PlacementObjectGroupDatabase.CreateObjectGroup(Selection.activeGameObject);
  377. }
  378. [MenuItem("GameObject/Octave3D/Is not group", false, 0)]
  379. private static void SetNoLoLongerGroup()
  380. {
  381. Octave3DWorldBuilder octave3D = Octave3DWorldBuilder.ActiveInstance;
  382. if (octave3D == null)
  383. {
  384. Debug.LogWarning("There is no Octave3D object in the scene. Please create an empty game object and attach the Octave3D World Builder script to it.");
  385. return;
  386. }
  387. octave3D.PlacementObjectGroupDatabase.MakeNoLongerGroup(Selection.activeGameObject);
  388. }
  389. #endregion
  390. #region Private methods
  391. private void Awake()
  392. {
  393. _transform = transform;
  394. }
  395. private void Start()
  396. {
  397. ToolWasStartedMessage.SendToInterestedListeners();
  398. }
  399. private void OnSceneGUI(SceneView sceneView)
  400. {
  401. if (Selection.activeTransform == null) return;
  402. if (Selection.activeTransform.GetComponent<Octave3DWorldBuilder>() == null) return;
  403. switch(Inspector.ActiveInspectorGUIIdentifier)
  404. {
  405. case InspectorGUIIdentifier.ObjectPlacement:
  406. case InspectorGUIIdentifier.ObjectSnapping:
  407. _objectPlacementSceneViewHandler.HandleSceneViewEvent(Event.current);
  408. break;
  409. case InspectorGUIIdentifier.ObjectSelection:
  410. _objectSelectionSceneViewHandler.HandleSceneViewEvent(Event.current);
  411. break;
  412. case InspectorGUIIdentifier.ObjectErase:
  413. _objectEraseSceneViewHandler.HandleSceneViewEvent(Event.current);
  414. break;
  415. }
  416. }
  417. private void OnEnable()
  418. {
  419. UnityEngine.Random.InitState(System.DateTime.Now.Millisecond);
  420. #if UNITY_2019_1_OR_NEWER
  421. SceneView.duringSceneGui += OnSceneGUI;
  422. #else
  423. SceneView.onSceneGUIDelegate += OnSceneGUI;
  424. #endif
  425. EditorApplication.update += EditorUpdate;
  426. EditorWindowPool.RepaintAll();
  427. }
  428. private void Reset()
  429. {
  430. _transform = transform;
  431. DestroyPools();
  432. _prefabPreviewGenerator.DestroyData();
  433. }
  434. private void OnDisable()
  435. {
  436. #if UNITY_2019_1_OR_NEWER
  437. SceneView.duringSceneGui -= OnSceneGUI;
  438. #else
  439. SceneView.onSceneGUIDelegate -= OnSceneGUI;
  440. #endif
  441. EditorApplication.update -= EditorUpdate;
  442. }
  443. private void OnDestroy()
  444. {
  445. #if UNITY_2019_1_OR_NEWER
  446. SceneView.duringSceneGui -= OnSceneGUI;
  447. #else
  448. SceneView.onSceneGUIDelegate -= OnSceneGUI;
  449. #endif
  450. EditorApplication.update -= EditorUpdate;
  451. int numInstances = NumInstances;
  452. if (numInstances == 1)
  453. {
  454. MessageListenerDatabase.Instance.Clear();
  455. ToolResources.DisposeResources();
  456. }
  457. if (numInstances != 0) DestroyPools();
  458. _prefabPreviewGenerator.DestroyData();
  459. }
  460. private string GetScriptableObjectAssetFolderName()
  461. {
  462. return FileSystem.GetToolFolderName() + "/Scriptable Objects/Octave3D_" + this.GetHashCode();
  463. }
  464. private void DestroyPools()
  465. {
  466. EditorWindowPool[] editorWindowPools = gameObject.GetComponents<EditorWindowPool>();
  467. foreach (var comp in editorWindowPools)
  468. {
  469. if (comp != null)
  470. DestroyImmediate(comp);
  471. }
  472. }
  473. private void OnDrawGizmosSelected()
  474. {
  475. if(ActiveInstance != null)
  476. {
  477. _sceneRenderer.RenderGizmos();
  478. // _octave3DScene.RenderGizmosDebug();
  479. }
  480. }
  481. private void Update()
  482. {
  483. if(!Application.isPlaying)
  484. {
  485. if (ActiveInstance != null)
  486. {
  487. EnsureTransformDataIsCorrect();
  488. _octave3DScene.Update();
  489. }
  490. }
  491. }
  492. private void EnsureTransformDataIsCorrect()
  493. {
  494. EnsurePositionIsZero();
  495. EnsureRotationIsIdentity();
  496. EnsureScaleIsOne();
  497. }
  498. private void EnsurePositionIsZero()
  499. {
  500. if (_transform.position != Vector3.zero) _transform.position = Vector3.zero;
  501. }
  502. private void EnsureRotationIsIdentity()
  503. {
  504. if (_transform.rotation.eulerAngles != Vector3.zero) _transform.rotation = Quaternion.identity;
  505. }
  506. private void EnsureScaleIsOne()
  507. {
  508. if (_transform.localScale != Vector3.one) _transform.localScale = Vector3.one;
  509. }
  510. private void CreateEditorWindowPool()
  511. {
  512. _editorWindowPool = gameObject.AddComponent<EditorWindowPool>();
  513. _editorWindowPool.hideFlags = HideFlags.HideInInspector;
  514. }
  515. private void DeselectInSceneView()
  516. {
  517. List<UnityEngine.Object> selectedObjects = new List<UnityEngine.Object>(Selection.objects);
  518. selectedObjects.Remove(Octave3DWorldBuilder.ActiveInstance.gameObject);
  519. Selection.objects = selectedObjects.ToArray();
  520. }
  521. private double _lastCamFocusTime;
  522. private bool _camWasFocused;
  523. public void OnCamFocused()
  524. {
  525. _camWasFocused = true;
  526. _lastCamFocusTime = EditorApplication.timeSinceStartup;
  527. }
  528. private void EditorUpdate()
  529. {
  530. if (ObjectSelection.Get() != null) ObjectSelection.Get().RemoveNullObjects();
  531. if (_camWasFocused && (EditorApplication.timeSinceStartup - _lastCamFocusTime) > 0.6f)
  532. {
  533. _camWasFocused = false;
  534. _lastCamFocusTime = 0.0f;
  535. SelectInSceneView();
  536. }
  537. }
  538. #endregion
  539. }
  540. }
  541. #endif