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- #if UNITY_EDITOR
- using UnityEngine;
- using System;
- using System.Collections.Generic;
- namespace O3DWB
- {
- public static class RandomValueGeneration
- {
- #region Public Static Functions
- public static List<int> GenerateIntRandomValuesInRange(Range<int> range, int numberOfValuesToGenerate)
- {
- if (numberOfValuesToGenerate == 0) return new List<int>();
- var randomValues = new List<int>(numberOfValuesToGenerate);
- for(int valueIndex = 0; valueIndex < numberOfValuesToGenerate; ++valueIndex)
- {
- randomValues.Add(UnityEngine.Random.Range(range.Min, range.Max + 1));
- }
- return randomValues;
- }
- #endregion
- }
- }
- #endif
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