XZVisibleGridCellRange.cs 531 B

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  1. #if UNITY_EDITOR
  2. using UnityEngine;
  3. namespace O3DWB
  4. {
  5. public class XZVisibleGridCellRange
  6. {
  7. #region Private Variables
  8. Range<int> _xAxisVisibleCellRange = new Range<int>();
  9. Range<int> _zAxisVisibleCellRange = new Range<int>();
  10. #endregion
  11. #region Public Properties
  12. public Range<int> XAxisVisibleCellRange { get { return _xAxisVisibleCellRange; } }
  13. public Range<int> ZAxisVisibleCellRange { get { return _zAxisVisibleCellRange; } }
  14. #endregion
  15. }
  16. }
  17. #endif