ObjectLayersSceneRenderPath.cs 482 B

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  1. #if UNITY_EDITOR
  2. using UnityEngine;
  3. namespace O3DWB
  4. {
  5. public class ObjectLayersSceneRenderPath : SceneRenderPath
  6. {
  7. #region Public Methods
  8. public override void RenderGizmos()
  9. {
  10. ObjectSnapping.Get().XZSnapGrid.RenderGizmos();
  11. ObjectSelection.Get().RenderGizmos();
  12. }
  13. public override void RenderHandles()
  14. {
  15. ObjectSelection.Get().RenderHandles();
  16. }
  17. #endregion
  18. }
  19. }
  20. #endif