ObjectPlacementSceneRenderPath.cs 506 B

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  1. #if UNITY_EDITOR
  2. using UnityEngine;
  3. using UnityEditor;
  4. namespace O3DWB
  5. {
  6. public class ObjectPlacementSceneRenderPath : SceneRenderPath
  7. {
  8. #region Public Methods
  9. public override void RenderGizmos()
  10. {
  11. ObjectPlacement.Get().RenderGizmos();
  12. }
  13. public override void RenderHandles()
  14. {
  15. Handles.BeginGUI();
  16. ObjectPlacement.Get().RenderHandles();
  17. Handles.EndGUI();
  18. }
  19. #endregion
  20. }
  21. }
  22. #endif