SceneRenderPath.cs 271 B

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  1. #if UNITY_EDITOR
  2. using UnityEngine;
  3. namespace O3DWB
  4. {
  5. public abstract class SceneRenderPath
  6. {
  7. #region Public Abstract Methods
  8. public abstract void RenderGizmos();
  9. public abstract void RenderHandles();
  10. #endregion
  11. }
  12. }
  13. #endif