MaterialPool.cs 589 B

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  1. #if UNITY_EDITOR
  2. using UnityEngine;
  3. using System;
  4. namespace O3DWB
  5. {
  6. [Serializable]
  7. public class MaterialPool
  8. {
  9. [SerializeField]
  10. private Material _xzGridMaterial;
  11. public static MaterialPool Get()
  12. {
  13. return Octave3DWorldBuilder.ActiveInstance.MaterialPool;
  14. }
  15. public Material XZGridMaterial
  16. {
  17. get
  18. {
  19. if (_xzGridMaterial == null) _xzGridMaterial = new Material(ShaderPool.Get().GridShader);
  20. return _xzGridMaterial;
  21. }
  22. }
  23. }
  24. }
  25. #endif