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- #if UNITY_EDITOR
- using UnityEngine;
- using System;
- namespace O3DWB
- {
- [Serializable]
- public class ShaderPool
- {
- [SerializeField]
- private Shader _gridShader;
- public static ShaderPool Get()
- {
- return Octave3DWorldBuilder.ActiveInstance.ShaderPool;
- }
- public Shader GridShader
- {
- get
- {
- if (_gridShader == null) _gridShader = Shader.Find("Octave3D/XZGrid");
- return _gridShader;
- }
- }
- }
- }
- #endif
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