ShaderPool.cs 548 B

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  1. #if UNITY_EDITOR
  2. using UnityEngine;
  3. using System;
  4. namespace O3DWB
  5. {
  6. [Serializable]
  7. public class ShaderPool
  8. {
  9. [SerializeField]
  10. private Shader _gridShader;
  11. public static ShaderPool Get()
  12. {
  13. return Octave3DWorldBuilder.ActiveInstance.ShaderPool;
  14. }
  15. public Shader GridShader
  16. {
  17. get
  18. {
  19. if (_gridShader == null) _gridShader = Shader.Find("Octave3D/XZGrid");
  20. return _gridShader;
  21. }
  22. }
  23. }
  24. }
  25. #endif