ExportMesh.cs 1.3 KB

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. namespace AmazingAssets.TerrainToMesh.Example
  5. {
  6. [RequireComponent(typeof(MeshFilter), typeof(MeshRenderer))]
  7. public class ExportMesh : MonoBehaviour
  8. {
  9. public TerrainData terrainData;
  10. public int vertexCountHorizontal = 100;
  11. public int vertexCountVertical = 100;
  12. void Start()
  13. {
  14. if (terrainData == null)
  15. return;
  16. //1. Export mesh from terrain////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
  17. Mesh terrainMesh = terrainData.TerrainToMesh().ExportMesh(vertexCountHorizontal, vertexCountVertical, TerrainToMesh.Normal.CalculateFromMesh);
  18. GetComponent<MeshFilter>().sharedMesh = terrainMesh;
  19. //2. Create material////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
  20. string shaderName = Utilities.GetUnityDefaultShader(); //Default shader based on used render pipeline
  21. Material material = new Material(Shader.Find(shaderName));
  22. GetComponent<Renderer>().sharedMaterial = material;
  23. }
  24. }
  25. }