mat_minimap_store.mat 3.2 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!21 &2100000
  4. Material:
  5. serializedVersion: 6
  6. m_ObjectHideFlags: 0
  7. m_CorrespondingSourceObject: {fileID: 0}
  8. m_PrefabInstance: {fileID: 0}
  9. m_PrefabAsset: {fileID: 0}
  10. m_Name: mat_minimap_store
  11. m_Shader: {fileID: 10770, guid: 0000000000000000f000000000000000, type: 0}
  12. m_ShaderKeywords: _ALPHABLEND_ON _METALLICGLOSSMAP
  13. m_LightmapFlags: 0
  14. m_EnableInstancingVariants: 0
  15. m_DoubleSidedGI: 1
  16. m_CustomRenderQueue: -1
  17. stringTagMap: {}
  18. disabledShaderPasses: []
  19. m_SavedProperties:
  20. serializedVersion: 3
  21. m_TexEnvs:
  22. - _AlphaTex:
  23. m_Texture: {fileID: 0}
  24. m_Scale: {x: 1, y: 1}
  25. m_Offset: {x: 0, y: 0}
  26. - _BumpMap:
  27. m_Texture: {fileID: 0}
  28. m_Scale: {x: 1, y: 1}
  29. m_Offset: {x: 0, y: 0}
  30. - _DetailAlbedoMap:
  31. m_Texture: {fileID: 0}
  32. m_Scale: {x: 1, y: 1}
  33. m_Offset: {x: 0, y: 0}
  34. - _DetailMask:
  35. m_Texture: {fileID: 0}
  36. m_Scale: {x: 1, y: 1}
  37. m_Offset: {x: 0, y: 0}
  38. - _DetailNormalMap:
  39. m_Texture: {fileID: 0}
  40. m_Scale: {x: 1, y: 1}
  41. m_Offset: {x: 0, y: 0}
  42. - _EmissionMap:
  43. m_Texture: {fileID: 0}
  44. m_Scale: {x: 1, y: 1}
  45. m_Offset: {x: 0, y: 0}
  46. - _MainTex:
  47. m_Texture: {fileID: 2800000, guid: 04fa83bd97e1342eabb41e26032a6f20, type: 3}
  48. m_Scale: {x: 1, y: 1}
  49. m_Offset: {x: 0, y: 0}
  50. - _MetallicGlossMap:
  51. m_Texture: {fileID: 2800000, guid: 04fa83bd97e1342eabb41e26032a6f20, type: 3}
  52. m_Scale: {x: 1, y: 1}
  53. m_Offset: {x: 0, y: 0}
  54. - _OcclusionMap:
  55. m_Texture: {fileID: 0}
  56. m_Scale: {x: 1, y: 1}
  57. m_Offset: {x: 0, y: 0}
  58. - _ParallaxMap:
  59. m_Texture: {fileID: 0}
  60. m_Scale: {x: 1, y: 1}
  61. m_Offset: {x: 0, y: 0}
  62. m_Ints: []
  63. m_Floats:
  64. - PixelSnap: 0
  65. - _BlendOp: 0
  66. - _BumpScale: 1
  67. - _CameraFadingEnabled: 0
  68. - _CameraFarFadeDistance: 2
  69. - _CameraNearFadeDistance: 1
  70. - _ColorMask: 15
  71. - _Cull: 2
  72. - _Cutoff: 0.5
  73. - _DetailNormalMapScale: 1
  74. - _DistortionBlend: 0.5
  75. - _DistortionEnabled: 0
  76. - _DistortionStrength: 1
  77. - _DistortionStrengthScaled: 0
  78. - _DstBlend: 10
  79. - _EmissionEnabled: 0
  80. - _EnableExternalAlpha: 0
  81. - _FlipbookMode: 0
  82. - _GlossMapScale: 1
  83. - _Glossiness: 0.3
  84. - _GlossyReflections: 1
  85. - _InvFade: 0.9
  86. - _LightingEnabled: 1
  87. - _Metallic: 0
  88. - _Mode: 2
  89. - _OcclusionStrength: 1
  90. - _Parallax: 0.02
  91. - _SmoothnessTextureChannel: 0
  92. - _SoftParticlesEnabled: 0
  93. - _SoftParticlesFarFadeDistance: 1
  94. - _SoftParticlesNearFadeDistance: 0
  95. - _SpecularHighlights: 1
  96. - _SrcBlend: 5
  97. - _Stencil: 0
  98. - _StencilComp: 8
  99. - _StencilOp: 0
  100. - _StencilReadMask: 255
  101. - _StencilWriteMask: 255
  102. - _UVSec: 0
  103. - _UseUIAlphaClip: 0
  104. - _ZWrite: 0
  105. m_Colors:
  106. - _CameraFadeParams: {r: 0, g: Infinity, b: 0, a: 0}
  107. - _Color: {r: 1, g: 1, b: 1, a: 1}
  108. - _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
  109. - _Flip: {r: 1, g: 1, b: 1, a: 1}
  110. - _RendererColor: {r: 1, g: 1, b: 1, a: 1}
  111. - _SoftParticleFadeParams: {r: 0, g: 0, b: 0, a: 0}
  112. - _Specular: {r: 0, g: 0, b: 0, a: 0}
  113. - _TintColor: {r: 0.7529412, g: 0.7529412, b: 0.7529412, a: 1}
  114. m_BuildTextureStacks: []