NameBillboard.prefab 4.5 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160
  1. %YAML 1.1
  2. %TAG !u! tag:unity3d.com,2011:
  3. --- !u!1 &1724303900313035749
  4. GameObject:
  5. m_ObjectHideFlags: 0
  6. m_CorrespondingSourceObject: {fileID: 0}
  7. m_PrefabInstance: {fileID: 0}
  8. m_PrefabAsset: {fileID: 0}
  9. serializedVersion: 6
  10. m_Component:
  11. - component: {fileID: 3548940147276353864}
  12. - component: {fileID: 6585758571944331836}
  13. - component: {fileID: 1649801322549568627}
  14. - component: {fileID: 4914718801192283180}
  15. m_Layer: 0
  16. m_Name: NameBillboard
  17. m_TagString: Untagged
  18. m_Icon: {fileID: 0}
  19. m_NavMeshLayer: 0
  20. m_StaticEditorFlags: 0
  21. m_IsActive: 1
  22. --- !u!4 &3548940147276353864
  23. Transform:
  24. m_ObjectHideFlags: 0
  25. m_CorrespondingSourceObject: {fileID: 0}
  26. m_PrefabInstance: {fileID: 0}
  27. m_PrefabAsset: {fileID: 0}
  28. m_GameObject: {fileID: 1724303900313035749}
  29. m_LocalRotation: {x: -0, y: 1, z: -0, w: 0}
  30. m_LocalPosition: {x: 0, y: 0, z: 0}
  31. m_LocalScale: {x: 0.0650743, y: 0.0650743, z: 0.0650743}
  32. m_ConstrainProportionsScale: 0
  33. m_Children: []
  34. m_Father: {fileID: 2908904845920093975}
  35. m_RootOrder: 0
  36. m_LocalEulerAnglesHint: {x: 0, y: 180, z: 0}
  37. --- !u!23 &6585758571944331836
  38. MeshRenderer:
  39. m_ObjectHideFlags: 0
  40. m_CorrespondingSourceObject: {fileID: 0}
  41. m_PrefabInstance: {fileID: 0}
  42. m_PrefabAsset: {fileID: 0}
  43. m_GameObject: {fileID: 1724303900313035749}
  44. m_Enabled: 1
  45. m_CastShadows: 1
  46. m_ReceiveShadows: 1
  47. m_DynamicOccludee: 1
  48. m_StaticShadowCaster: 0
  49. m_MotionVectors: 1
  50. m_LightProbeUsage: 1
  51. m_ReflectionProbeUsage: 1
  52. m_RayTracingMode: 2
  53. m_RayTraceProcedural: 0
  54. m_RenderingLayerMask: 1
  55. m_RendererPriority: 0
  56. m_Materials:
  57. - {fileID: 10100, guid: 0000000000000000e000000000000000, type: 0}
  58. m_StaticBatchInfo:
  59. firstSubMesh: 0
  60. subMeshCount: 0
  61. m_StaticBatchRoot: {fileID: 0}
  62. m_ProbeAnchor: {fileID: 0}
  63. m_LightProbeVolumeOverride: {fileID: 0}
  64. m_ScaleInLightmap: 1
  65. m_ReceiveGI: 1
  66. m_PreserveUVs: 0
  67. m_IgnoreNormalsForChartDetection: 0
  68. m_ImportantGI: 0
  69. m_StitchLightmapSeams: 1
  70. m_SelectedEditorRenderState: 3
  71. m_MinimumChartSize: 4
  72. m_AutoUVMaxDistance: 0.5
  73. m_AutoUVMaxAngle: 89
  74. m_LightmapParameters: {fileID: 0}
  75. m_SortingLayerID: 0
  76. m_SortingLayer: 0
  77. m_SortingOrder: 0
  78. m_AdditionalVertexStreams: {fileID: 0}
  79. --- !u!102 &1649801322549568627
  80. TextMesh:
  81. serializedVersion: 3
  82. m_ObjectHideFlags: 0
  83. m_CorrespondingSourceObject: {fileID: 0}
  84. m_PrefabInstance: {fileID: 0}
  85. m_PrefabAsset: {fileID: 0}
  86. m_GameObject: {fileID: 1724303900313035749}
  87. m_Text: "nikeName\u540D\u79F0"
  88. m_OffsetZ: 0
  89. m_CharacterSize: 1
  90. m_LineSpacing: 1
  91. m_Anchor: 4
  92. m_Alignment: 0
  93. m_TabSize: 2
  94. m_FontSize: 50
  95. m_FontStyle: 0
  96. m_RichText: 1
  97. m_Font: {fileID: 10102, guid: 0000000000000000e000000000000000, type: 0}
  98. m_Color:
  99. serializedVersion: 2
  100. rgba: 4280478197
  101. --- !u!114 &4914718801192283180
  102. MonoBehaviour:
  103. m_ObjectHideFlags: 0
  104. m_CorrespondingSourceObject: {fileID: 0}
  105. m_PrefabInstance: {fileID: 0}
  106. m_PrefabAsset: {fileID: 0}
  107. m_GameObject: {fileID: 1724303900313035749}
  108. m_Enabled: 1
  109. m_EditorHideFlags: 0
  110. m_Script: {fileID: 11500000, guid: e19747de3f5aca642ab2be37e372fb86, type: 3}
  111. m_Name:
  112. m_EditorClassIdentifier:
  113. m_EffectColor: {r: 0, g: 0, b: 0, a: 0.9019608}
  114. m_EffectDistance: {x: 1, y: -1}
  115. m_UseGraphicAlpha: 1
  116. --- !u!1 &6938781012649522417
  117. GameObject:
  118. m_ObjectHideFlags: 0
  119. m_CorrespondingSourceObject: {fileID: 0}
  120. m_PrefabInstance: {fileID: 0}
  121. m_PrefabAsset: {fileID: 0}
  122. serializedVersion: 6
  123. m_Component:
  124. - component: {fileID: 2908904845920093975}
  125. - component: {fileID: 3275725655451741076}
  126. m_Layer: 0
  127. m_Name: NameBillboard
  128. m_TagString: Untagged
  129. m_Icon: {fileID: 0}
  130. m_NavMeshLayer: 0
  131. m_StaticEditorFlags: 0
  132. m_IsActive: 1
  133. --- !u!4 &2908904845920093975
  134. Transform:
  135. m_ObjectHideFlags: 0
  136. m_CorrespondingSourceObject: {fileID: 0}
  137. m_PrefabInstance: {fileID: 0}
  138. m_PrefabAsset: {fileID: 0}
  139. m_GameObject: {fileID: 6938781012649522417}
  140. m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
  141. m_LocalPosition: {x: 0, y: 0, z: 0}
  142. m_LocalScale: {x: 1, y: 1, z: 1}
  143. m_ConstrainProportionsScale: 0
  144. m_Children:
  145. - {fileID: 3548940147276353864}
  146. m_Father: {fileID: 0}
  147. m_RootOrder: 0
  148. m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
  149. --- !u!114 &3275725655451741076
  150. MonoBehaviour:
  151. m_ObjectHideFlags: 0
  152. m_CorrespondingSourceObject: {fileID: 0}
  153. m_PrefabInstance: {fileID: 0}
  154. m_PrefabAsset: {fileID: 0}
  155. m_GameObject: {fileID: 6938781012649522417}
  156. m_Enabled: 1
  157. m_EditorHideFlags: 0
  158. m_Script: {fileID: 11500000, guid: e32c0bfc3ec5f2a4bbbfd94207b02695, type: 3}
  159. m_Name:
  160. m_EditorClassIdentifier: