RainSplashArtItem.cs 431 B

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. namespace Funly.SkyStudio {
  5. [CreateAssetMenu(fileName = "rainSplashArtItem.asset", menuName = "Sky Studio/Rain/Rain Splash Art Item")]
  6. public class RainSplashArtItem : SpriteArtItem
  7. {
  8. [Range(0.0f, 1.0f)]
  9. public float intensityMultiplier = 1.0f;
  10. [Range(0.0f, 1.0f)]
  11. public float scaleMultiplier = 1.0f;
  12. }
  13. }