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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- namespace Funly.SkyStudio {
- [CreateAssetMenu(fileName = "rainSplashArtItem.asset", menuName = "Sky Studio/Rain/Rain Splash Art Item")]
- public class RainSplashArtItem : SpriteArtItem
- {
- [Range(0.0f, 1.0f)]
- public float intensityMultiplier = 1.0f;
- [Range(0.0f, 1.0f)]
- public float scaleMultiplier = 1.0f;
- }
- }
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