SpriteArtItem.cs 517 B

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. namespace Funly.SkyStudio
  5. {
  6. public class SpriteArtItem : ScriptableObject
  7. {
  8. public Mesh mesh;
  9. public Material material;
  10. public Texture spriteSheetTexture;
  11. public int rows;
  12. public int columns;
  13. public int totalFrames;
  14. public int animateSpeed;
  15. [Tooltip("Color that will be multiplied against the base lightning bolt text color")]
  16. public Color tintColor = Color.white;
  17. }
  18. }