FlipImage.shader 883 B

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  1. Shader "Funly/Sky Studio/Utility/Flip Image"
  2. {
  3. Properties
  4. {
  5. _MainTex ("Texture", 2D) = "white" {}
  6. }
  7. SubShader
  8. {
  9. Tags { "RenderType" = "Transparent" }
  10. LOD 100
  11. Pass
  12. {
  13. CGPROGRAM
  14. #pragma target 2.0
  15. #pragma vertex vert
  16. #pragma fragment frag
  17. #include "UnityCG.cginc"
  18. struct appdata
  19. {
  20. float4 vertex : POSITION;
  21. float2 uv : TEXCOORD0;
  22. };
  23. struct v2f
  24. {
  25. float2 uv : TEXCOORD0;
  26. float4 vertex : SV_POSITION;
  27. };
  28. sampler2D _MainTex;
  29. float4 _MainTex_ST;
  30. v2f vert (appdata v)
  31. {
  32. v2f o;
  33. o.vertex = UnityObjectToClipPos(v.vertex);
  34. o.uv = TRANSFORM_TEX(v.uv, _MainTex);
  35. return o;
  36. }
  37. fixed4 frag (v2f i) : SV_Target
  38. {
  39. float2 flippedUV = float2(i.uv.x, 1.0f - i.uv.y);
  40. return tex2D(_MainTex, flippedUV);
  41. }
  42. ENDCG
  43. }
  44. }
  45. }