1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859 |
- // Sky Studio - Rain Weather Effect.
- // Author: Jason Ederle
- // Contact: jason@funly.io
- Shader "Hidden/Funly/SkyStudio/RainImageEffect"
- {
- Properties
- {
- _MainTex ("Texture", 2D) = "white" {}
- }
- SubShader
- {
- // No culling or depth
- Cull Off ZWrite Off ZTest Always
- Pass
- {
- CGPROGRAM
- #pragma target 2.0
- #pragma vertex vert
- #pragma fragment frag
-
- #include "UnityCG.cginc"
- struct appdata
- {
- float4 vertex : POSITION;
- float2 uv : TEXCOORD0;
- };
- struct v2f
- {
- float2 uv : TEXCOORD0;
- float4 vertex : SV_POSITION;
- };
- v2f vert (appdata v)
- {
- v2f o;
- o.vertex = UnityObjectToClipPos(v.vertex);
- o.uv = v.uv;
- return o;
- }
-
- sampler2D _MainTex;
- sampler2D _CameraDepthTexture;
- fixed4 frag (v2f i) : SV_Target
- {
- fixed4 col = tex2D(_MainTex, i.uv);
- float depth = tex2D(_CameraDepthTexture, i.uv).r;
- return fixed4(depth, depth, depth, 1.0f);
- //return col;
- }
- ENDCG
- }
- }
- }
|