Resource.cs 4.9 KB

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  1. //------------------------------------------------------------
  2. // Game Framework
  3. // Copyright © 2013-2021 loyalsoft. All rights reserved.
  4. // Homepage: http://www.game7000.com/
  5. // Feedback: http://www.game7000.com/
  6. //------------------------------------------------------------
  7. using GameFramework;
  8. using System.Collections.Generic;
  9. namespace UnityGameFramework.Editor.ResourceTools
  10. {
  11. /// <summary>
  12. /// 资源。
  13. /// </summary>
  14. public sealed class Resource
  15. {
  16. private readonly List<Asset> m_Assets;
  17. private readonly List<string> m_ResourceGroups;
  18. private Resource(string name, string variant, string fileSystem, LoadType loadType, bool packed, string[] resourceGroups)
  19. {
  20. m_Assets = new List<Asset>();
  21. m_ResourceGroups = new List<string>();
  22. Name = name;
  23. Variant = variant;
  24. AssetType = AssetType.Unknown;
  25. FileSystem = fileSystem;
  26. LoadType = loadType;
  27. Packed = packed;
  28. foreach (string resourceGroup in resourceGroups)
  29. {
  30. AddResourceGroup(resourceGroup);
  31. }
  32. }
  33. public string Name
  34. {
  35. get;
  36. private set;
  37. }
  38. public string Variant
  39. {
  40. get;
  41. private set;
  42. }
  43. public string FullName
  44. {
  45. get
  46. {
  47. return Variant != null ? Utility.Text.Format("{0}.{1}", Name, Variant) : Name;
  48. }
  49. }
  50. public AssetType AssetType
  51. {
  52. get;
  53. private set;
  54. }
  55. public bool IsLoadFromBinary
  56. {
  57. get
  58. {
  59. return LoadType == LoadType.LoadFromBinary || LoadType == LoadType.LoadFromBinaryAndQuickDecrypt || LoadType == LoadType.LoadFromBinaryAndDecrypt;
  60. }
  61. }
  62. public string FileSystem
  63. {
  64. get;
  65. set;
  66. }
  67. public LoadType LoadType
  68. {
  69. get;
  70. set;
  71. }
  72. public bool Packed
  73. {
  74. get;
  75. set;
  76. }
  77. public static Resource Create(string name, string variant, string fileSystem, LoadType loadType, bool packed, string[] resourceGroups)
  78. {
  79. return new Resource(name, variant, fileSystem, loadType, packed, resourceGroups ?? new string[0]);
  80. }
  81. public Asset[] GetAssets()
  82. {
  83. return m_Assets.ToArray();
  84. }
  85. public Asset GetFirstAsset()
  86. {
  87. return m_Assets.Count > 0 ? m_Assets[0] : null;
  88. }
  89. public void Rename(string name, string variant)
  90. {
  91. Name = name;
  92. Variant = variant;
  93. }
  94. public void AssignAsset(Asset asset, bool isScene)
  95. {
  96. if (asset.Resource != null)
  97. {
  98. asset.Resource.UnassignAsset(asset);
  99. }
  100. AssetType = isScene ? AssetType.Scene : AssetType.Asset;
  101. asset.Resource = this;
  102. m_Assets.Add(asset);
  103. m_Assets.Sort(AssetComparer);
  104. }
  105. public void UnassignAsset(Asset asset)
  106. {
  107. asset.Resource = null;
  108. m_Assets.Remove(asset);
  109. if (m_Assets.Count <= 0)
  110. {
  111. AssetType = AssetType.Unknown;
  112. }
  113. }
  114. public string[] GetResourceGroups()
  115. {
  116. return m_ResourceGroups.ToArray();
  117. }
  118. public bool HasResourceGroup(string resourceGroup)
  119. {
  120. if (string.IsNullOrEmpty(resourceGroup))
  121. {
  122. return false;
  123. }
  124. return m_ResourceGroups.Contains(resourceGroup);
  125. }
  126. public void AddResourceGroup(string resourceGroup)
  127. {
  128. if (string.IsNullOrEmpty(resourceGroup))
  129. {
  130. return;
  131. }
  132. if (m_ResourceGroups.Contains(resourceGroup))
  133. {
  134. return;
  135. }
  136. m_ResourceGroups.Add(resourceGroup);
  137. m_ResourceGroups.Sort();
  138. }
  139. public bool RemoveResourceGroup(string resourceGroup)
  140. {
  141. if (string.IsNullOrEmpty(resourceGroup))
  142. {
  143. return false;
  144. }
  145. return m_ResourceGroups.Remove(resourceGroup);
  146. }
  147. public void Clear()
  148. {
  149. foreach (Asset asset in m_Assets)
  150. {
  151. asset.Resource = null;
  152. }
  153. m_Assets.Clear();
  154. m_ResourceGroups.Clear();
  155. }
  156. private int AssetComparer(Asset a, Asset b)
  157. {
  158. return a.Guid.CompareTo(b.Guid);
  159. }
  160. }
  161. }