DefaultConfigHelper.cs 7.7 KB

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  1. //------------------------------------------------------------
  2. // Game Framework
  3. // Copyright © 2013-2021 loyalsoft. All rights reserved.
  4. // Homepage: http://www.game7000.com/
  5. // Feedback: http://www.game7000.com/
  6. //------------------------------------------------------------
  7. using GameFramework;
  8. using GameFramework.Config;
  9. using System;
  10. using System.IO;
  11. using System.Text;
  12. using UnityEngine;
  13. namespace UnityGameFramework.Runtime
  14. {
  15. /// <summary>
  16. /// 默认全局配置辅助器。
  17. /// </summary>
  18. public class DefaultConfigHelper : ConfigHelperBase
  19. {
  20. private static readonly string[] ColumnSplitSeparator = new string[] { "\t" };
  21. private static readonly string BytesAssetExtension = ".bytes";
  22. private const int ColumnCount = 4;
  23. private ResourceComponent m_ResourceComponent = null;
  24. /// <summary>
  25. /// 读取全局配置。
  26. /// </summary>
  27. /// <param name="configManager">全局配置管理器。</param>
  28. /// <param name="configAssetName">全局配置资源名称。</param>
  29. /// <param name="configAsset">全局配置资源。</param>
  30. /// <param name="userData">用户自定义数据。</param>
  31. /// <returns>是否读取全局配置成功。</returns>
  32. public override bool ReadData(IConfigManager configManager, string configAssetName, object configAsset, object userData)
  33. {
  34. TextAsset configTextAsset = configAsset as TextAsset;
  35. if (configTextAsset != null)
  36. {
  37. if (configAssetName.EndsWith(BytesAssetExtension, StringComparison.Ordinal))
  38. {
  39. return configManager.ParseData(configTextAsset.bytes, userData);
  40. }
  41. else
  42. {
  43. return configManager.ParseData(configTextAsset.text, userData);
  44. }
  45. }
  46. Log.Warning("Config asset '{0}' is invalid.", configAssetName);
  47. return false;
  48. }
  49. /// <summary>
  50. /// 读取全局配置。
  51. /// </summary>
  52. /// <param name="configManager">全局配置管理器。</param>
  53. /// <param name="configAssetName">全局配置资源名称。</param>
  54. /// <param name="configBytes">全局配置二进制流。</param>
  55. /// <param name="startIndex">全局配置二进制流的起始位置。</param>
  56. /// <param name="length">全局配置二进制流的长度。</param>
  57. /// <param name="userData">用户自定义数据。</param>
  58. /// <returns>是否读取全局配置成功。</returns>
  59. public override bool ReadData(IConfigManager configManager, string configAssetName, byte[] configBytes, int startIndex, int length, object userData)
  60. {
  61. if (configAssetName.EndsWith(BytesAssetExtension, StringComparison.Ordinal))
  62. {
  63. return configManager.ParseData(configBytes, startIndex, length, userData);
  64. }
  65. else
  66. {
  67. return configManager.ParseData(Utility.Converter.GetString(configBytes, startIndex, length), userData);
  68. }
  69. }
  70. /// <summary>
  71. /// 解析全局配置。
  72. /// </summary>
  73. /// <param name="configManager">全局配置管理器。</param>
  74. /// <param name="configString">要解析的全局配置字符串。</param>
  75. /// <param name="userData">用户自定义数据。</param>
  76. /// <returns>是否解析全局配置成功。</returns>
  77. public override bool ParseData(IConfigManager configManager, string configString, object userData)
  78. {
  79. try
  80. {
  81. int position = 0;
  82. string configLineString = null;
  83. while ((configLineString = configString.ReadLine(ref position)) != null)
  84. {
  85. if (configLineString[0] == '#')
  86. {
  87. continue;
  88. }
  89. string[] splitedLine = configLineString.Split(ColumnSplitSeparator, StringSplitOptions.None);
  90. if (splitedLine.Length != ColumnCount)
  91. {
  92. Log.Warning("Can not parse config line string '{0}' which column count is invalid.", configLineString);
  93. return false;
  94. }
  95. string configName = splitedLine[1];
  96. string configValue = splitedLine[3];
  97. if (!configManager.AddConfig(configName, configValue))
  98. {
  99. Log.Warning("Can not add config with config name '{0}' which may be invalid or duplicate.", configName);
  100. return false;
  101. }
  102. }
  103. return true;
  104. }
  105. catch (Exception exception)
  106. {
  107. Log.Warning("Can not parse config string with exception '{0}'.", exception.ToString());
  108. return false;
  109. }
  110. }
  111. /// <summary>
  112. /// 解析全局配置。
  113. /// </summary>
  114. /// <param name="configManager">全局配置管理器。</param>
  115. /// <param name="configBytes">要解析的全局配置二进制流。</param>
  116. /// <param name="startIndex">全局配置二进制流的起始位置。</param>
  117. /// <param name="length">全局配置二进制流的长度。</param>
  118. /// <param name="userData">用户自定义数据。</param>
  119. /// <returns>是否解析全局配置成功。</returns>
  120. public override bool ParseData(IConfigManager configManager, byte[] configBytes, int startIndex, int length, object userData)
  121. {
  122. try
  123. {
  124. using (MemoryStream memoryStream = new MemoryStream(configBytes, startIndex, length, false))
  125. {
  126. using (BinaryReader binaryReader = new BinaryReader(memoryStream, Encoding.UTF8))
  127. {
  128. while (binaryReader.BaseStream.Position < binaryReader.BaseStream.Length)
  129. {
  130. string configName = binaryReader.ReadString();
  131. string configValue = binaryReader.ReadString();
  132. if (!configManager.AddConfig(configName, configValue))
  133. {
  134. Log.Warning("Can not add config with config name '{0}' which may be invalid or duplicate.", configName);
  135. return false;
  136. }
  137. }
  138. }
  139. }
  140. return true;
  141. }
  142. catch (Exception exception)
  143. {
  144. Log.Warning("Can not parse config bytes with exception '{0}'.", exception.ToString());
  145. return false;
  146. }
  147. }
  148. /// <summary>
  149. /// 释放全局配置资源。
  150. /// </summary>
  151. /// <param name="configManager">全局配置管理器。</param>
  152. /// <param name="configAsset">要释放的全局配置资源。</param>
  153. public override void ReleaseDataAsset(IConfigManager configManager, object configAsset)
  154. {
  155. m_ResourceComponent.UnloadAsset(configAsset);
  156. }
  157. private void Start()
  158. {
  159. m_ResourceComponent = GameEntry.GetComponent<ResourceComponent>();
  160. if (m_ResourceComponent == null)
  161. {
  162. Log.Fatal("Resource component is invalid.");
  163. return;
  164. }
  165. }
  166. }
  167. }