123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125 |
- //------------------------------------------------------------
- // Game Framework
- // Copyright © 2013-2021 loyalsoft. All rights reserved.
- // Homepage: http://www.game7000.com/
- // Feedback: http://www.game7000.com/
- //------------------------------------------------------------
- using GameFramework;
- using System;
- using UnityEngine;
- namespace UnityGameFramework.Runtime
- {
- public sealed partial class DebuggerComponent : GameFrameworkComponent
- {
- /// <summary>
- /// 日志记录结点。
- /// </summary>
- public sealed class LogNode : IReference
- {
- private DateTime m_LogTime;
- private int m_LogFrameCount;
- private LogType m_LogType;
- private string m_LogMessage;
- private string m_StackTrack;
- /// <summary>
- /// 初始化日志记录结点的新实例。
- /// </summary>
- public LogNode()
- {
- m_LogTime = default(DateTime);
- m_LogFrameCount = 0;
- m_LogType = LogType.Error;
- m_LogMessage = null;
- m_StackTrack = null;
- }
- /// <summary>
- /// 获取日志时间。
- /// </summary>
- public DateTime LogTime
- {
- get
- {
- return m_LogTime;
- }
- }
- /// <summary>
- /// 获取日志帧计数。
- /// </summary>
- public int LogFrameCount
- {
- get
- {
- return m_LogFrameCount;
- }
- }
- /// <summary>
- /// 获取日志类型。
- /// </summary>
- public LogType LogType
- {
- get
- {
- return m_LogType;
- }
- }
- /// <summary>
- /// 获取日志内容。
- /// </summary>
- public string LogMessage
- {
- get
- {
- return m_LogMessage;
- }
- }
- /// <summary>
- /// 获取日志堆栈信息。
- /// </summary>
- public string StackTrack
- {
- get
- {
- return m_StackTrack;
- }
- }
- /// <summary>
- /// 创建日志记录结点。
- /// </summary>
- /// <param name="logType">日志类型。</param>
- /// <param name="logMessage">日志内容。</param>
- /// <param name="stackTrack">日志堆栈信息。</param>
- /// <returns>创建的日志记录结点。</returns>
- public static LogNode Create(LogType logType, string logMessage, string stackTrack)
- {
- LogNode logNode = ReferencePool.Acquire<LogNode>();
- logNode.m_LogTime = DateTime.UtcNow;
- logNode.m_LogFrameCount = Time.frameCount;
- logNode.m_LogType = logType;
- logNode.m_LogMessage = logMessage;
- logNode.m_StackTrack = stackTrack;
- return logNode;
- }
- /// <summary>
- /// 清理日志记录结点。
- /// </summary>
- public void Clear()
- {
- m_LogTime = default(DateTime);
- m_LogFrameCount = 0;
- m_LogType = LogType.Error;
- m_LogMessage = null;
- m_StackTrack = null;
- }
- }
- }
- }
|