EntityHelperBase.cs 1.6 KB

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  1. //------------------------------------------------------------
  2. // Game Framework
  3. // Copyright © 2013-2021 loyalsoft. All rights reserved.
  4. // Homepage: http://www.game7000.com/
  5. // Feedback: http://www.game7000.com/
  6. //------------------------------------------------------------
  7. using GameFramework.Entity;
  8. using UnityEngine;
  9. namespace UnityGameFramework.Runtime
  10. {
  11. /// <summary>
  12. /// 实体辅助器基类。
  13. /// </summary>
  14. public abstract class EntityHelperBase : MonoBehaviour, IEntityHelper
  15. {
  16. /// <summary>
  17. /// 实例化实体。
  18. /// </summary>
  19. /// <param name="entityAsset">要实例化的实体资源。</param>
  20. /// <returns>实例化后的实体。</returns>
  21. public abstract object InstantiateEntity(object entityAsset);
  22. /// <summary>
  23. /// 创建实体。
  24. /// </summary>
  25. /// <param name="entityInstance">实体实例。</param>
  26. /// <param name="entityGroup">实体所属的实体组。</param>
  27. /// <param name="userData">用户自定义数据。</param>
  28. /// <returns>实体。</returns>
  29. public abstract IEntity CreateEntity(object entityInstance, IEntityGroup entityGroup, object userData);
  30. /// <summary>
  31. /// 释放实体。
  32. /// </summary>
  33. /// <param name="entityAsset">要释放的实体资源。</param>
  34. /// <param name="entityInstance">要释放的实体实例。</param>
  35. public abstract void ReleaseEntity(object entityAsset, object entityInstance);
  36. }
  37. }