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- //------------------------------------------------------------
- // Game Framework
- // Copyright © 2013-2021 loyalsoft. All rights reserved.
- // Homepage: http://www.game7000.com/
- // Feedback: http://www.game7000.com/
- //------------------------------------------------------------
- using GameFramework;
- using GameFramework.Network;
- using System.Collections.Generic;
- using UnityEngine;
- namespace UnityGameFramework.Runtime
- {
- /// <summary>
- /// 网络组件。
- /// </summary>
- [DisallowMultipleComponent]
- [AddComponentMenu("Game Framework/Network")]
- public sealed class NetworkComponent : GameFrameworkComponent
- {
- private INetworkManager m_NetworkManager = null;
- private EventComponent m_EventComponent = null;
- /// <summary>
- /// 获取网络频道数量。
- /// </summary>
- public int NetworkChannelCount
- {
- get
- {
- return m_NetworkManager.NetworkChannelCount;
- }
- }
- /// <summary>
- /// 游戏框架组件初始化。
- /// </summary>
- protected override void Awake()
- {
- base.Awake();
- m_NetworkManager = GameFrameworkEntry.GetModule<INetworkManager>();
- if (m_NetworkManager == null)
- {
- Log.Fatal("Network manager is invalid.");
- return;
- }
- m_NetworkManager.NetworkConnected += OnNetworkConnected;
- m_NetworkManager.NetworkClosed += OnNetworkClosed;
- m_NetworkManager.NetworkMissHeartBeat += OnNetworkMissHeartBeat;
- m_NetworkManager.NetworkError += OnNetworkError;
- m_NetworkManager.NetworkCustomError += OnNetworkCustomError;
- }
- private void Start()
- {
- m_EventComponent = GameEntry.GetComponent<EventComponent>();
- if (m_EventComponent == null)
- {
- Log.Fatal("Event component is invalid.");
- return;
- }
- }
- /// <summary>
- /// 检查是否存在网络频道。
- /// </summary>
- /// <param name="name">网络频道名称。</param>
- /// <returns>是否存在网络频道。</returns>
- public bool HasNetworkChannel(string name)
- {
- return m_NetworkManager.HasNetworkChannel(name);
- }
- /// <summary>
- /// 获取网络频道。
- /// </summary>
- /// <param name="name">网络频道名称。</param>
- /// <returns>要获取的网络频道。</returns>
- public INetworkChannel GetNetworkChannel(string name)
- {
- return m_NetworkManager.GetNetworkChannel(name);
- }
- /// <summary>
- /// 获取所有网络频道。
- /// </summary>
- /// <returns>所有网络频道。</returns>
- public INetworkChannel[] GetAllNetworkChannels()
- {
- return m_NetworkManager.GetAllNetworkChannels();
- }
- /// <summary>
- /// 获取所有网络频道。
- /// </summary>
- /// <param name="results">所有网络频道。</param>
- public void GetAllNetworkChannels(List<INetworkChannel> results)
- {
- m_NetworkManager.GetAllNetworkChannels(results);
- }
- /// <summary>
- /// 创建网络频道。
- /// </summary>
- /// <param name="name">网络频道名称。</param>
- /// <param name="serviceType">网络服务类型。</param>
- /// <param name="networkChannelHelper">网络频道辅助器。</param>
- /// <returns>要创建的网络频道。</returns>
- public INetworkChannel CreateNetworkChannel(string name, ServiceType serviceType, INetworkChannelHelper networkChannelHelper)
- {
- return m_NetworkManager.CreateNetworkChannel(name, serviceType, networkChannelHelper);
- }
- /// <summary>
- /// 销毁网络频道。
- /// </summary>
- /// <param name="name">网络频道名称。</param>
- /// <returns>是否销毁网络频道成功。</returns>
- public bool DestroyNetworkChannel(string name)
- {
- return m_NetworkManager.DestroyNetworkChannel(name);
- }
- private void OnNetworkConnected(object sender, GameFramework.Network.NetworkConnectedEventArgs e)
- {
- m_EventComponent.Fire(this, NetworkConnectedEventArgs.Create(e));
- }
- private void OnNetworkClosed(object sender, GameFramework.Network.NetworkClosedEventArgs e)
- {
- m_EventComponent.Fire(this, NetworkClosedEventArgs.Create(e));
- }
- private void OnNetworkMissHeartBeat(object sender, GameFramework.Network.NetworkMissHeartBeatEventArgs e)
- {
- m_EventComponent.Fire(this, NetworkMissHeartBeatEventArgs.Create(e));
- }
- private void OnNetworkError(object sender, GameFramework.Network.NetworkErrorEventArgs e)
- {
- m_EventComponent.Fire(this, NetworkErrorEventArgs.Create(e));
- }
- private void OnNetworkCustomError(object sender, GameFramework.Network.NetworkCustomErrorEventArgs e)
- {
- m_EventComponent.Fire(this, NetworkCustomErrorEventArgs.Create(e));
- }
- }
- }
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