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- //------------------------------------------------------------
- // Game Framework
- // Copyright © 2013-2021 loyalsoft. All rights reserved.
- // Homepage: http://www.game7000.com/
- // Feedback: http://www.game7000.com/
- //------------------------------------------------------------
- using GameFramework;
- using GameFramework.Event;
- using GameFramework.Network;
- using System.Net.Sockets;
- namespace UnityGameFramework.Runtime
- {
- /// <summary>
- /// 网络错误事件。
- /// </summary>
- public sealed class NetworkErrorEventArgs : GameEventArgs
- {
- /// <summary>
- /// 网络错误事件编号。
- /// </summary>
- public static readonly int EventId = typeof(NetworkErrorEventArgs).GetHashCode();
- /// <summary>
- /// 初始化网络错误事件的新实例。
- /// </summary>
- public NetworkErrorEventArgs()
- {
- NetworkChannel = null;
- ErrorCode = NetworkErrorCode.Unknown;
- ErrorMessage = null;
- }
- /// <summary>
- /// 获取网络错误事件编号。
- /// </summary>
- public override int Id
- {
- get
- {
- return EventId;
- }
- }
- /// <summary>
- /// 获取网络频道。
- /// </summary>
- public INetworkChannel NetworkChannel
- {
- get;
- private set;
- }
- /// <summary>
- /// 获取错误码。
- /// </summary>
- public NetworkErrorCode ErrorCode
- {
- get;
- private set;
- }
- /// <summary>
- /// 获取 Socket 错误码。
- /// </summary>
- public SocketError SocketErrorCode
- {
- get;
- private set;
- }
- /// <summary>
- /// 获取错误信息。
- /// </summary>
- public string ErrorMessage
- {
- get;
- private set;
- }
- /// <summary>
- /// 创建网络错误事件。
- /// </summary>
- /// <param name="e">内部事件。</param>
- /// <returns>创建的网络错误事件。</returns>
- public static NetworkErrorEventArgs Create(GameFramework.Network.NetworkErrorEventArgs e)
- {
- NetworkErrorEventArgs networkErrorEventArgs = ReferencePool.Acquire<NetworkErrorEventArgs>();
- networkErrorEventArgs.NetworkChannel = e.NetworkChannel;
- networkErrorEventArgs.ErrorCode = e.ErrorCode;
- networkErrorEventArgs.SocketErrorCode = e.SocketErrorCode;
- networkErrorEventArgs.ErrorMessage = e.ErrorMessage;
- return networkErrorEventArgs;
- }
- /// <summary>
- /// 清理网络错误事件。
- /// </summary>
- public override void Clear()
- {
- NetworkChannel = null;
- ErrorCode = NetworkErrorCode.Unknown;
- ErrorMessage = null;
- }
- }
- }
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