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- //------------------------------------------------------------
- // Game Framework
- // Copyright © 2013-2021 loyalsoft. All rights reserved.
- // Homepage: http://www.game7000.com/
- // Feedback: http://www.game7000.com/
- //------------------------------------------------------------
- using GameFramework;
- using GameFramework.Event;
- using GameFramework.Network;
- namespace UnityGameFramework.Runtime
- {
- /// <summary>
- /// 网络心跳包丢失事件。
- /// </summary>
- public sealed class NetworkMissHeartBeatEventArgs : GameEventArgs
- {
- /// <summary>
- /// 网络心跳包丢失事件编号。
- /// </summary>
- public static readonly int EventId = typeof(NetworkMissHeartBeatEventArgs).GetHashCode();
- /// <summary>
- /// 初始化网络心跳包丢失事件的新实例。
- /// </summary>
- public NetworkMissHeartBeatEventArgs()
- {
- NetworkChannel = null;
- MissCount = 0;
- }
- /// <summary>
- /// 获取网络心跳包丢失事件编号。
- /// </summary>
- public override int Id
- {
- get
- {
- return EventId;
- }
- }
- /// <summary>
- /// 获取网络频道。
- /// </summary>
- public INetworkChannel NetworkChannel
- {
- get;
- private set;
- }
- /// <summary>
- /// 获取心跳包已丢失次数。
- /// </summary>
- public int MissCount
- {
- get;
- private set;
- }
- /// <summary>
- /// 创建网络心跳包丢失事件。
- /// </summary>
- /// <param name="e">内部事件。</param>
- /// <returns>创建的网络心跳包丢失事件。</returns>
- public static NetworkMissHeartBeatEventArgs Create(GameFramework.Network.NetworkMissHeartBeatEventArgs e)
- {
- NetworkMissHeartBeatEventArgs networkMissHeartBeatEventArgs = ReferencePool.Acquire<NetworkMissHeartBeatEventArgs>();
- networkMissHeartBeatEventArgs.NetworkChannel = e.NetworkChannel;
- networkMissHeartBeatEventArgs.MissCount = e.MissCount;
- return networkMissHeartBeatEventArgs;
- }
- /// <summary>
- /// 清理网络心跳包丢失事件。
- /// </summary>
- public override void Clear()
- {
- NetworkChannel = null;
- MissCount = 0;
- }
- }
- }
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