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- //------------------------------------------------------------
- // Game Framework
- // Copyright © 2013-2021 loyalsoft. All rights reserved.
- // Homepage: http://www.game7000.com/
- // Feedback: http://www.game7000.com/
- //------------------------------------------------------------
- using GameFramework;
- using GameFramework.ObjectPool;
- using System;
- using System.Collections.Generic;
- using UnityEngine;
- namespace UnityGameFramework.Runtime
- {
- /// <summary>
- /// 对象池组件。
- /// </summary>
- [DisallowMultipleComponent]
- [AddComponentMenu("Game Framework/Object Pool")]
- public sealed class ObjectPoolComponent : GameFrameworkComponent
- {
- private IObjectPoolManager m_ObjectPoolManager = null;
- /// <summary>
- /// 获取对象池数量。
- /// </summary>
- public int Count
- {
- get
- {
- return m_ObjectPoolManager.Count;
- }
- }
- /// <summary>
- /// 游戏框架组件初始化。
- /// </summary>
- protected override void Awake()
- {
- base.Awake();
- m_ObjectPoolManager = GameFrameworkEntry.GetModule<IObjectPoolManager>();
- if (m_ObjectPoolManager == null)
- {
- Log.Fatal("Object pool manager is invalid.");
- return;
- }
- }
- private void Start()
- {
- }
- /// <summary>
- /// 检查是否存在对象池。
- /// </summary>
- /// <typeparam name="T">对象类型。</typeparam>
- /// <returns>是否存在对象池。</returns>
- public bool HasObjectPool<T>() where T : ObjectBase
- {
- return m_ObjectPoolManager.HasObjectPool<T>();
- }
- /// <summary>
- /// 检查是否存在对象池。
- /// </summary>
- /// <param name="objectType">对象类型。</param>
- /// <returns>是否存在对象池。</returns>
- public bool HasObjectPool(Type objectType)
- {
- return m_ObjectPoolManager.HasObjectPool(objectType);
- }
- /// <summary>
- /// 检查是否存在对象池。
- /// </summary>
- /// <typeparam name="T">对象类型。</typeparam>
- /// <param name="name">对象池名称。</param>
- /// <returns>是否存在对象池。</returns>
- public bool HasObjectPool<T>(string name) where T : ObjectBase
- {
- return m_ObjectPoolManager.HasObjectPool<T>(name);
- }
- /// <summary>
- /// 检查是否存在对象池。
- /// </summary>
- /// <param name="objectType">对象类型。</param>
- /// <param name="name">对象池名称。</param>
- /// <returns>是否存在对象池。</returns>
- public bool HasObjectPool(Type objectType, string name)
- {
- return m_ObjectPoolManager.HasObjectPool(objectType, name);
- }
- /// <summary>
- /// 检查是否存在对象池。
- /// </summary>
- /// <param name="condition">要检查的条件。</param>
- /// <returns>是否存在对象池。</returns>
- public bool HasObjectPool(Predicate<ObjectPoolBase> condition)
- {
- return m_ObjectPoolManager.HasObjectPool(condition);
- }
- /// <summary>
- /// 获取对象池。
- /// </summary>
- /// <typeparam name="T">对象类型。</typeparam>
- /// <returns>要获取的对象池。</returns>
- public IObjectPool<T> GetObjectPool<T>() where T : ObjectBase
- {
- return m_ObjectPoolManager.GetObjectPool<T>();
- }
- /// <summary>
- /// 获取对象池。
- /// </summary>
- /// <param name="objectType">对象类型。</param>
- /// <returns>要获取的对象池。</returns>
- public ObjectPoolBase GetObjectPool(Type objectType)
- {
- return m_ObjectPoolManager.GetObjectPool(objectType);
- }
- /// <summary>
- /// 获取对象池。
- /// </summary>
- /// <typeparam name="T">对象类型。</typeparam>
- /// <param name="name">对象池名称。</param>
- /// <returns>要获取的对象池。</returns>
- public IObjectPool<T> GetObjectPool<T>(string name) where T : ObjectBase
- {
- return m_ObjectPoolManager.GetObjectPool<T>(name);
- }
- /// <summary>
- /// 获取对象池。
- /// </summary>
- /// <param name="objectType">对象类型。</param>
- /// <param name="name">对象池名称。</param>
- /// <returns>要获取的对象池。</returns>
- public ObjectPoolBase GetObjectPool(Type objectType, string name)
- {
- return m_ObjectPoolManager.GetObjectPool(objectType, name);
- }
- /// <summary>
- /// 获取对象池。
- /// </summary>
- /// <param name="condition">要检查的条件。</param>
- /// <returns>要获取的对象池。</returns>
- public ObjectPoolBase GetObjectPool(Predicate<ObjectPoolBase> condition)
- {
- return m_ObjectPoolManager.GetObjectPool(condition);
- }
- /// <summary>
- /// 获取对象池。
- /// </summary>
- /// <param name="condition">要检查的条件。</param>
- /// <returns>要获取的对象池。</returns>
- public ObjectPoolBase[] GetObjectPools(Predicate<ObjectPoolBase> condition)
- {
- return m_ObjectPoolManager.GetObjectPools(condition);
- }
- /// <summary>
- /// 获取对象池。
- /// </summary>
- /// <param name="condition">要检查的条件。</param>
- /// <param name="results">要获取的对象池。</param>
- public void GetObjectPools(Predicate<ObjectPoolBase> condition, List<ObjectPoolBase> results)
- {
- m_ObjectPoolManager.GetObjectPools(condition, results);
- }
- /// <summary>
- /// 获取所有对象池。
- /// </summary>
- public ObjectPoolBase[] GetAllObjectPools()
- {
- return m_ObjectPoolManager.GetAllObjectPools();
- }
- /// <summary>
- /// 获取所有对象池。
- /// </summary>
- /// <param name="results">所有对象池。</param>
- public void GetAllObjectPools(List<ObjectPoolBase> results)
- {
- m_ObjectPoolManager.GetAllObjectPools(results);
- }
- /// <summary>
- /// 获取所有对象池。
- /// </summary>
- /// <param name="sort">是否根据对象池的优先级排序。</param>
- /// <returns>所有对象池。</returns>
- public ObjectPoolBase[] GetAllObjectPools(bool sort)
- {
- return m_ObjectPoolManager.GetAllObjectPools(sort);
- }
- /// <summary>
- /// 获取所有对象池。
- /// </summary>
- /// <param name="sort">是否根据对象池的优先级排序。</param>
- /// <param name="results">所有对象池。</param>
- public void GetAllObjectPools(bool sort, List<ObjectPoolBase> results)
- {
- m_ObjectPoolManager.GetAllObjectPools(sort, results);
- }
- /// <summary>
- /// 创建允许单次获取的对象池。
- /// </summary>
- /// <typeparam name="T">对象类型。</typeparam>
- /// <returns>要创建的允许单次获取的对象池。</returns>
- public IObjectPool<T> CreateSingleSpawnObjectPool<T>() where T : ObjectBase
- {
- return m_ObjectPoolManager.CreateSingleSpawnObjectPool<T>();
- }
- /// <summary>
- /// 创建允许单次获取的对象池。
- /// </summary>
- /// <param name="objectType">对象类型。</param>
- /// <returns>要创建的允许单次获取的对象池。</returns>
- public ObjectPoolBase CreateSingleSpawnObjectPool(Type objectType)
- {
- return m_ObjectPoolManager.CreateSingleSpawnObjectPool(objectType);
- }
- /// <summary>
- /// 创建允许单次获取的对象池。
- /// </summary>
- /// <typeparam name="T">对象类型。</typeparam>
- /// <param name="name">对象池名称。</param>
- /// <returns>要创建的允许单次获取的对象池。</returns>
- public IObjectPool<T> CreateSingleSpawnObjectPool<T>(string name) where T : ObjectBase
- {
- return m_ObjectPoolManager.CreateSingleSpawnObjectPool<T>(name);
- }
- /// <summary>
- /// 创建允许单次获取的对象池。
- /// </summary>
- /// <param name="objectType">对象类型。</param>
- /// <param name="name">对象池名称。</param>
- /// <returns>要创建的允许单次获取的对象池。</returns>
- public ObjectPoolBase CreateSingleSpawnObjectPool(Type objectType, string name)
- {
- return m_ObjectPoolManager.CreateSingleSpawnObjectPool(objectType, name);
- }
- /// <summary>
- /// 创建允许单次获取的对象池。
- /// </summary>
- /// <typeparam name="T">对象类型。</typeparam>
- /// <param name="capacity">对象池的容量。</param>
- /// <returns>要创建的允许单次获取的对象池。</returns>
- public IObjectPool<T> CreateSingleSpawnObjectPool<T>(int capacity) where T : ObjectBase
- {
- return m_ObjectPoolManager.CreateSingleSpawnObjectPool<T>(capacity);
- }
- /// <summary>
- /// 创建允许单次获取的对象池。
- /// </summary>
- /// <param name="objectType">对象类型。</param>
- /// <param name="capacity">对象池的容量。</param>
- /// <returns>要创建的允许单次获取的对象池。</returns>
- public ObjectPoolBase CreateSingleSpawnObjectPool(Type objectType, int capacity)
- {
- return m_ObjectPoolManager.CreateSingleSpawnObjectPool(objectType, capacity);
- }
- /// <summary>
- /// 创建允许单次获取的对象池。
- /// </summary>
- /// <typeparam name="T">对象类型。</typeparam>
- /// <param name="expireTime">对象池对象过期秒数。</param>
- /// <returns>要创建的允许单次获取的对象池。</returns>
- public IObjectPool<T> CreateSingleSpawnObjectPool<T>(float expireTime) where T : ObjectBase
- {
- return m_ObjectPoolManager.CreateSingleSpawnObjectPool<T>(expireTime);
- }
- /// <summary>
- /// 创建允许单次获取的对象池。
- /// </summary>
- /// <param name="objectType">对象类型。</param>
- /// <param name="expireTime">对象池对象过期秒数。</param>
- /// <returns>要创建的允许单次获取的对象池。</returns>
- public ObjectPoolBase CreateSingleSpawnObjectPool(Type objectType, float expireTime)
- {
- return m_ObjectPoolManager.CreateSingleSpawnObjectPool(objectType, expireTime);
- }
- /// <summary>
- /// 创建允许单次获取的对象池。
- /// </summary>
- /// <typeparam name="T">对象类型。</typeparam>
- /// <param name="name">对象池名称。</param>
- /// <param name="capacity">对象池的容量。</param>
- /// <returns>要创建的允许单次获取的对象池。</returns>
- public IObjectPool<T> CreateSingleSpawnObjectPool<T>(string name, int capacity) where T : ObjectBase
- {
- return m_ObjectPoolManager.CreateSingleSpawnObjectPool<T>(name, capacity);
- }
- /// <summary>
- /// 创建允许单次获取的对象池。
- /// </summary>
- /// <param name="objectType">对象类型。</param>
- /// <param name="name">对象池名称。</param>
- /// <param name="capacity">对象池的容量。</param>
- /// <returns>要创建的允许单次获取的对象池。</returns>
- public ObjectPoolBase CreateSingleSpawnObjectPool(Type objectType, string name, int capacity)
- {
- return m_ObjectPoolManager.CreateSingleSpawnObjectPool(objectType, name, capacity);
- }
- /// <summary>
- /// 创建允许单次获取的对象池。
- /// </summary>
- /// <typeparam name="T">对象类型。</typeparam>
- /// <param name="name">对象池名称。</param>
- /// <param name="expireTime">对象池对象过期秒数。</param>
- /// <returns>要创建的允许单次获取的对象池。</returns>
- public IObjectPool<T> CreateSingleSpawnObjectPool<T>(string name, float expireTime) where T : ObjectBase
- {
- return m_ObjectPoolManager.CreateSingleSpawnObjectPool<T>(name, expireTime);
- }
- /// <summary>
- /// 创建允许单次获取的对象池。
- /// </summary>
- /// <param name="objectType">对象类型。</param>
- /// <param name="name">对象池名称。</param>
- /// <param name="expireTime">对象池对象过期秒数。</param>
- /// <returns>要创建的允许单次获取的对象池。</returns>
- public ObjectPoolBase CreateSingleSpawnObjectPool(Type objectType, string name, float expireTime)
- {
- return m_ObjectPoolManager.CreateSingleSpawnObjectPool(objectType, name, expireTime);
- }
- /// <summary>
- /// 创建允许单次获取的对象池。
- /// </summary>
- /// <typeparam name="T">对象类型。</typeparam>
- /// <param name="capacity">对象池的容量。</param>
- /// <param name="expireTime">对象池对象过期秒数。</param>
- /// <returns>要创建的允许单次获取的对象池。</returns>
- public IObjectPool<T> CreateSingleSpawnObjectPool<T>(int capacity, float expireTime) where T : ObjectBase
- {
- return m_ObjectPoolManager.CreateSingleSpawnObjectPool<T>(capacity, expireTime);
- }
- /// <summary>
- /// 创建允许单次获取的对象池。
- /// </summary>
- /// <param name="objectType">对象类型。</param>
- /// <param name="capacity">对象池的容量。</param>
- /// <param name="expireTime">对象池对象过期秒数。</param>
- /// <returns>要创建的允许单次获取的对象池。</returns>
- public ObjectPoolBase CreateSingleSpawnObjectPool(Type objectType, int capacity, float expireTime)
- {
- return m_ObjectPoolManager.CreateSingleSpawnObjectPool(objectType, capacity, expireTime);
- }
- /// <summary>
- /// 创建允许单次获取的对象池。
- /// </summary>
- /// <typeparam name="T">对象类型。</typeparam>
- /// <param name="capacity">对象池的容量。</param>
- /// <param name="priority">对象池的优先级。</param>
- /// <returns>要创建的允许单次获取的对象池。</returns>
- public IObjectPool<T> CreateSingleSpawnObjectPool<T>(int capacity, int priority) where T : ObjectBase
- {
- return m_ObjectPoolManager.CreateSingleSpawnObjectPool<T>(capacity, priority);
- }
- /// <summary>
- /// 创建允许单次获取的对象池。
- /// </summary>
- /// <param name="objectType">对象类型。</param>
- /// <param name="capacity">对象池的容量。</param>
- /// <param name="priority">对象池的优先级。</param>
- /// <returns>要创建的允许单次获取的对象池。</returns>
- public ObjectPoolBase CreateSingleSpawnObjectPool(Type objectType, int capacity, int priority)
- {
- return m_ObjectPoolManager.CreateSingleSpawnObjectPool(objectType, capacity, priority);
- }
- /// <summary>
- /// 创建允许单次获取的对象池。
- /// </summary>
- /// <typeparam name="T">对象类型。</typeparam>
- /// <param name="expireTime">对象池对象过期秒数。</param>
- /// <param name="priority">对象池的优先级。</param>
- /// <returns>要创建的允许单次获取的对象池。</returns>
- public IObjectPool<T> CreateSingleSpawnObjectPool<T>(float expireTime, int priority) where T : ObjectBase
- {
- return m_ObjectPoolManager.CreateSingleSpawnObjectPool<T>(expireTime, priority);
- }
- /// <summary>
- /// 创建允许单次获取的对象池。
- /// </summary>
- /// <param name="objectType">对象类型。</param>
- /// <param name="expireTime">对象池对象过期秒数。</param>
- /// <param name="priority">对象池的优先级。</param>
- /// <returns>要创建的允许单次获取的对象池。</returns>
- public ObjectPoolBase CreateSingleSpawnObjectPool(Type objectType, float expireTime, int priority)
- {
- return m_ObjectPoolManager.CreateSingleSpawnObjectPool(objectType, expireTime, priority);
- }
- /// <summary>
- /// 创建允许单次获取的对象池。
- /// </summary>
- /// <typeparam name="T">对象类型。</typeparam>
- /// <param name="name">对象池名称。</param>
- /// <param name="capacity">对象池的容量。</param>
- /// <param name="expireTime">对象池对象过期秒数。</param>
- /// <returns>要创建的允许单次获取的对象池。</returns>
- public IObjectPool<T> CreateSingleSpawnObjectPool<T>(string name, int capacity, float expireTime) where T : ObjectBase
- {
- return m_ObjectPoolManager.CreateSingleSpawnObjectPool<T>(name, capacity, expireTime);
- }
- /// <summary>
- /// 创建允许单次获取的对象池。
- /// </summary>
- /// <param name="objectType">对象类型。</param>
- /// <param name="name">对象池名称。</param>
- /// <param name="capacity">对象池的容量。</param>
- /// <param name="expireTime">对象池对象过期秒数。</param>
- /// <returns>要创建的允许单次获取的对象池。</returns>
- public ObjectPoolBase CreateSingleSpawnObjectPool(Type objectType, string name, int capacity, float expireTime)
- {
- return m_ObjectPoolManager.CreateSingleSpawnObjectPool(objectType, name, capacity, expireTime);
- }
- /// <summary>
- /// 创建允许单次获取的对象池。
- /// </summary>
- /// <typeparam name="T">对象类型。</typeparam>
- /// <param name="name">对象池名称。</param>
- /// <param name="capacity">对象池的容量。</param>
- /// <param name="priority">对象池的优先级。</param>
- /// <returns>要创建的允许单次获取的对象池。</returns>
- public IObjectPool<T> CreateSingleSpawnObjectPool<T>(string name, int capacity, int priority) where T : ObjectBase
- {
- return m_ObjectPoolManager.CreateSingleSpawnObjectPool<T>(name, capacity, priority);
- }
- /// <summary>
- /// 创建允许单次获取的对象池。
- /// </summary>
- /// <param name="objectType">对象类型。</param>
- /// <param name="name">对象池名称。</param>
- /// <param name="capacity">对象池的容量。</param>
- /// <param name="priority">对象池的优先级。</param>
- /// <returns>要创建的允许单次获取的对象池。</returns>
- public ObjectPoolBase CreateSingleSpawnObjectPool(Type objectType, string name, int capacity, int priority)
- {
- return m_ObjectPoolManager.CreateSingleSpawnObjectPool(objectType, name, capacity, priority);
- }
- /// <summary>
- /// 创建允许单次获取的对象池。
- /// </summary>
- /// <typeparam name="T">对象类型。</typeparam>
- /// <param name="name">对象池名称。</param>
- /// <param name="expireTime">对象池对象过期秒数。</param>
- /// <param name="priority">对象池的优先级。</param>
- /// <returns>要创建的允许单次获取的对象池。</returns>
- public IObjectPool<T> CreateSingleSpawnObjectPool<T>(string name, float expireTime, int priority) where T : ObjectBase
- {
- return m_ObjectPoolManager.CreateSingleSpawnObjectPool<T>(name, expireTime, priority);
- }
- /// <summary>
- /// 创建允许单次获取的对象池。
- /// </summary>
- /// <param name="objectType">对象类型。</param>
- /// <param name="name">对象池名称。</param>
- /// <param name="expireTime">对象池对象过期秒数。</param>
- /// <param name="priority">对象池的优先级。</param>
- /// <returns>要创建的允许单次获取的对象池。</returns>
- public ObjectPoolBase CreateSingleSpawnObjectPool(Type objectType, string name, float expireTime, int priority)
- {
- return m_ObjectPoolManager.CreateSingleSpawnObjectPool(objectType, name, expireTime, priority);
- }
- /// <summary>
- /// 创建允许单次获取的对象池。
- /// </summary>
- /// <typeparam name="T">对象类型。</typeparam>
- /// <param name="capacity">对象池的容量。</param>
- /// <param name="expireTime">对象池对象过期秒数。</param>
- /// <param name="priority">对象池的优先级。</param>
- /// <returns>要创建的允许单次获取的对象池。</returns>
- public IObjectPool<T> CreateSingleSpawnObjectPool<T>(int capacity, float expireTime, int priority) where T : ObjectBase
- {
- return m_ObjectPoolManager.CreateSingleSpawnObjectPool<T>(capacity, expireTime, priority);
- }
- /// <summary>
- /// 创建允许单次获取的对象池。
- /// </summary>
- /// <param name="objectType">对象类型。</param>
- /// <param name="capacity">对象池的容量。</param>
- /// <param name="expireTime">对象池对象过期秒数。</param>
- /// <param name="priority">对象池的优先级。</param>
- /// <returns>要创建的允许单次获取的对象池。</returns>
- public ObjectPoolBase CreateSingleSpawnObjectPool(Type objectType, int capacity, float expireTime, int priority)
- {
- return m_ObjectPoolManager.CreateSingleSpawnObjectPool(objectType, capacity, expireTime, priority);
- }
- /// <summary>
- /// 创建允许单次获取的对象池。
- /// </summary>
- /// <typeparam name="T">对象类型。</typeparam>
- /// <param name="name">对象池名称。</param>
- /// <param name="capacity">对象池的容量。</param>
- /// <param name="expireTime">对象池对象过期秒数。</param>
- /// <param name="priority">对象池的优先级。</param>
- /// <returns>要创建的允许单次获取的对象池。</returns>
- public IObjectPool<T> CreateSingleSpawnObjectPool<T>(string name, int capacity, float expireTime, int priority) where T : ObjectBase
- {
- return m_ObjectPoolManager.CreateSingleSpawnObjectPool<T>(name, capacity, expireTime, priority);
- }
- /// <summary>
- /// 创建允许单次获取的对象池。
- /// </summary>
- /// <param name="objectType">对象类型。</param>
- /// <param name="name">对象池名称。</param>
- /// <param name="capacity">对象池的容量。</param>
- /// <param name="expireTime">对象池对象过期秒数。</param>
- /// <param name="priority">对象池的优先级。</param>
- /// <returns>要创建的允许单次获取的对象池。</returns>
- public ObjectPoolBase CreateSingleSpawnObjectPool(Type objectType, string name, int capacity, float expireTime, int priority)
- {
- return m_ObjectPoolManager.CreateSingleSpawnObjectPool(objectType, name, capacity, expireTime, priority);
- }
- /// <summary>
- /// 创建允许单次获取的对象池。
- /// </summary>
- /// <typeparam name="T">对象类型。</typeparam>
- /// <param name="name">对象池名称。</param>
- /// <param name="autoReleaseInterval">对象池自动释放可释放对象的间隔秒数。</param>
- /// <param name="capacity">对象池的容量。</param>
- /// <param name="expireTime">对象池对象过期秒数。</param>
- /// <param name="priority">对象池的优先级。</param>
- /// <returns>要创建的允许单次获取的对象池。</returns>
- public IObjectPool<T> CreateSingleSpawnObjectPool<T>(string name, float autoReleaseInterval, int capacity, float expireTime, int priority) where T : ObjectBase
- {
- return m_ObjectPoolManager.CreateSingleSpawnObjectPool<T>(name, autoReleaseInterval, capacity, expireTime, priority);
- }
- /// <summary>
- /// 创建允许单次获取的对象池。
- /// </summary>
- /// <param name="objectType">对象类型。</param>
- /// <param name="name">对象池名称。</param>
- /// <param name="autoReleaseInterval">对象池自动释放可释放对象的间隔秒数。</param>
- /// <param name="capacity">对象池的容量。</param>
- /// <param name="expireTime">对象池对象过期秒数。</param>
- /// <param name="priority">对象池的优先级。</param>
- /// <returns>要创建的允许单次获取的对象池。</returns>
- public ObjectPoolBase CreateSingleSpawnObjectPool(Type objectType, string name, float autoReleaseInterval, int capacity, float expireTime, int priority)
- {
- return m_ObjectPoolManager.CreateSingleSpawnObjectPool(objectType, name, autoReleaseInterval, capacity, expireTime, priority);
- }
- /// <summary>
- /// 创建允许多次获取的对象池。
- /// </summary>
- /// <typeparam name="T">对象类型。</typeparam>
- /// <returns>要创建的允许多次获取的对象池。</returns>
- public IObjectPool<T> CreateMultiSpawnObjectPool<T>() where T : ObjectBase
- {
- return m_ObjectPoolManager.CreateMultiSpawnObjectPool<T>();
- }
- /// <summary>
- /// 创建允许多次获取的对象池。
- /// </summary>
- /// <param name="objectType">对象类型。</param>
- /// <returns>要创建的允许多次获取的对象池。</returns>
- public ObjectPoolBase CreateMultiSpawnObjectPool(Type objectType)
- {
- return m_ObjectPoolManager.CreateMultiSpawnObjectPool(objectType);
- }
- /// <summary>
- /// 创建允许多次获取的对象池。
- /// </summary>
- /// <typeparam name="T">对象类型。</typeparam>
- /// <param name="name">对象池名称。</param>
- /// <returns>要创建的允许多次获取的对象池。</returns>
- public IObjectPool<T> CreateMultiSpawnObjectPool<T>(string name) where T : ObjectBase
- {
- return m_ObjectPoolManager.CreateMultiSpawnObjectPool<T>(name);
- }
- /// <summary>
- /// 创建允许多次获取的对象池。
- /// </summary>
- /// <param name="objectType">对象类型。</param>
- /// <param name="name">对象池名称。</param>
- /// <returns>要创建的允许多次获取的对象池。</returns>
- public ObjectPoolBase CreateMultiSpawnObjectPool(Type objectType, string name)
- {
- return m_ObjectPoolManager.CreateMultiSpawnObjectPool(objectType, name);
- }
- /// <summary>
- /// 创建允许多次获取的对象池。
- /// </summary>
- /// <typeparam name="T">对象类型。</typeparam>
- /// <param name="capacity">对象池的容量。</param>
- /// <returns>要创建的允许多次获取的对象池。</returns>
- public IObjectPool<T> CreateMultiSpawnObjectPool<T>(int capacity) where T : ObjectBase
- {
- return m_ObjectPoolManager.CreateMultiSpawnObjectPool<T>(capacity);
- }
- /// <summary>
- /// 创建允许多次获取的对象池。
- /// </summary>
- /// <param name="objectType">对象类型。</param>
- /// <param name="capacity">对象池的容量。</param>
- /// <returns>要创建的允许多次获取的对象池。</returns>
- public ObjectPoolBase CreateMultiSpawnObjectPool(Type objectType, int capacity)
- {
- return m_ObjectPoolManager.CreateMultiSpawnObjectPool(objectType, capacity);
- }
- /// <summary>
- /// 创建允许多次获取的对象池。
- /// </summary>
- /// <typeparam name="T">对象类型。</typeparam>
- /// <param name="expireTime">对象池对象过期秒数。</param>
- /// <returns>要创建的允许多次获取的对象池。</returns>
- public IObjectPool<T> CreateMultiSpawnObjectPool<T>(float expireTime) where T : ObjectBase
- {
- return m_ObjectPoolManager.CreateMultiSpawnObjectPool<T>(expireTime);
- }
- /// <summary>
- /// 创建允许多次获取的对象池。
- /// </summary>
- /// <param name="objectType">对象类型。</param>
- /// <param name="expireTime">对象池对象过期秒数。</param>
- /// <returns>要创建的允许多次获取的对象池。</returns>
- public ObjectPoolBase CreateMultiSpawnObjectPool(Type objectType, float expireTime)
- {
- return m_ObjectPoolManager.CreateMultiSpawnObjectPool(objectType, expireTime);
- }
- /// <summary>
- /// 创建允许多次获取的对象池。
- /// </summary>
- /// <typeparam name="T">对象类型。</typeparam>
- /// <param name="name">对象池名称。</param>
- /// <param name="capacity">对象池的容量。</param>
- /// <returns>要创建的允许多次获取的对象池。</returns>
- public IObjectPool<T> CreateMultiSpawnObjectPool<T>(string name, int capacity) where T : ObjectBase
- {
- return m_ObjectPoolManager.CreateMultiSpawnObjectPool<T>(name, capacity);
- }
- /// <summary>
- /// 创建允许多次获取的对象池。
- /// </summary>
- /// <param name="objectType">对象类型。</param>
- /// <param name="name">对象池名称。</param>
- /// <param name="capacity">对象池的容量。</param>
- /// <returns>要创建的允许多次获取的对象池。</returns>
- public ObjectPoolBase CreateMultiSpawnObjectPool(Type objectType, string name, int capacity)
- {
- return m_ObjectPoolManager.CreateMultiSpawnObjectPool(objectType, name, capacity);
- }
- /// <summary>
- /// 创建允许多次获取的对象池。
- /// </summary>
- /// <typeparam name="T">对象类型。</typeparam>
- /// <param name="name">对象池名称。</param>
- /// <param name="expireTime">对象池对象过期秒数。</param>
- /// <returns>要创建的允许多次获取的对象池。</returns>
- public IObjectPool<T> CreateMultiSpawnObjectPool<T>(string name, float expireTime) where T : ObjectBase
- {
- return m_ObjectPoolManager.CreateMultiSpawnObjectPool<T>(name, expireTime);
- }
- /// <summary>
- /// 创建允许多次获取的对象池。
- /// </summary>
- /// <param name="objectType">对象类型。</param>
- /// <param name="name">对象池名称。</param>
- /// <param name="expireTime">对象池对象过期秒数。</param>
- /// <returns>要创建的允许多次获取的对象池。</returns>
- public ObjectPoolBase CreateMultiSpawnObjectPool(Type objectType, string name, float expireTime)
- {
- return m_ObjectPoolManager.CreateMultiSpawnObjectPool(objectType, name, expireTime);
- }
- /// <summary>
- /// 创建允许多次获取的对象池。
- /// </summary>
- /// <typeparam name="T">对象类型。</typeparam>
- /// <param name="capacity">对象池的容量。</param>
- /// <param name="expireTime">对象池对象过期秒数。</param>
- /// <returns>要创建的允许多次获取的对象池。</returns>
- public IObjectPool<T> CreateMultiSpawnObjectPool<T>(int capacity, float expireTime) where T : ObjectBase
- {
- return m_ObjectPoolManager.CreateMultiSpawnObjectPool<T>(capacity, expireTime);
- }
- /// <summary>
- /// 创建允许多次获取的对象池。
- /// </summary>
- /// <param name="objectType">对象类型。</param>
- /// <param name="capacity">对象池的容量。</param>
- /// <param name="expireTime">对象池对象过期秒数。</param>
- /// <returns>要创建的允许多次获取的对象池。</returns>
- public ObjectPoolBase CreateMultiSpawnObjectPool(Type objectType, int capacity, float expireTime)
- {
- return m_ObjectPoolManager.CreateMultiSpawnObjectPool(objectType, capacity, expireTime);
- }
- /// <summary>
- /// 创建允许多次获取的对象池。
- /// </summary>
- /// <typeparam name="T">对象类型。</typeparam>
- /// <param name="capacity">对象池的容量。</param>
- /// <param name="priority">对象池的优先级。</param>
- /// <returns>要创建的允许多次获取的对象池。</returns>
- public IObjectPool<T> CreateMultiSpawnObjectPool<T>(int capacity, int priority) where T : ObjectBase
- {
- return m_ObjectPoolManager.CreateMultiSpawnObjectPool<T>(capacity, priority);
- }
- /// <summary>
- /// 创建允许多次获取的对象池。
- /// </summary>
- /// <param name="objectType">对象类型。</param>
- /// <param name="capacity">对象池的容量。</param>
- /// <param name="priority">对象池的优先级。</param>
- /// <returns>要创建的允许多次获取的对象池。</returns>
- public ObjectPoolBase CreateMultiSpawnObjectPool(Type objectType, int capacity, int priority)
- {
- return m_ObjectPoolManager.CreateMultiSpawnObjectPool(objectType, capacity, priority);
- }
- /// <summary>
- /// 创建允许多次获取的对象池。
- /// </summary>
- /// <typeparam name="T">对象类型。</typeparam>
- /// <param name="expireTime">对象池对象过期秒数。</param>
- /// <param name="priority">对象池的优先级。</param>
- /// <returns>要创建的允许多次获取的对象池。</returns>
- public IObjectPool<T> CreateMultiSpawnObjectPool<T>(float expireTime, int priority) where T : ObjectBase
- {
- return m_ObjectPoolManager.CreateMultiSpawnObjectPool<T>(expireTime, priority);
- }
- /// <summary>
- /// 创建允许多次获取的对象池。
- /// </summary>
- /// <param name="objectType">对象类型。</param>
- /// <param name="expireTime">对象池对象过期秒数。</param>
- /// <param name="priority">对象池的优先级。</param>
- /// <returns>要创建的允许多次获取的对象池。</returns>
- public ObjectPoolBase CreateMultiSpawnObjectPool(Type objectType, float expireTime, int priority)
- {
- return m_ObjectPoolManager.CreateMultiSpawnObjectPool(objectType, expireTime, priority);
- }
- /// <summary>
- /// 创建允许多次获取的对象池。
- /// </summary>
- /// <typeparam name="T">对象类型。</typeparam>
- /// <param name="name">对象池名称。</param>
- /// <param name="capacity">对象池的容量。</param>
- /// <param name="expireTime">对象池对象过期秒数。</param>
- /// <returns>要创建的允许多次获取的对象池。</returns>
- public IObjectPool<T> CreateMultiSpawnObjectPool<T>(string name, int capacity, float expireTime) where T : ObjectBase
- {
- return m_ObjectPoolManager.CreateMultiSpawnObjectPool<T>(name, capacity, expireTime);
- }
- /// <summary>
- /// 创建允许多次获取的对象池。
- /// </summary>
- /// <param name="objectType">对象类型。</param>
- /// <param name="name">对象池名称。</param>
- /// <param name="capacity">对象池的容量。</param>
- /// <param name="expireTime">对象池对象过期秒数。</param>
- /// <returns>要创建的允许多次获取的对象池。</returns>
- public ObjectPoolBase CreateMultiSpawnObjectPool(Type objectType, string name, int capacity, float expireTime)
- {
- return m_ObjectPoolManager.CreateMultiSpawnObjectPool(objectType, name, capacity, expireTime);
- }
- /// <summary>
- /// 创建允许多次获取的对象池。
- /// </summary>
- /// <typeparam name="T">对象类型。</typeparam>
- /// <param name="name">对象池名称。</param>
- /// <param name="capacity">对象池的容量。</param>
- /// <param name="priority">对象池的优先级。</param>
- /// <returns>要创建的允许多次获取的对象池。</returns>
- public IObjectPool<T> CreateMultiSpawnObjectPool<T>(string name, int capacity, int priority) where T : ObjectBase
- {
- return m_ObjectPoolManager.CreateMultiSpawnObjectPool<T>(name, capacity, priority);
- }
- /// <summary>
- /// 创建允许多次获取的对象池。
- /// </summary>
- /// <param name="objectType">对象类型。</param>
- /// <param name="name">对象池名称。</param>
- /// <param name="capacity">对象池的容量。</param>
- /// <param name="priority">对象池的优先级。</param>
- /// <returns>要创建的允许多次获取的对象池。</returns>
- public ObjectPoolBase CreateMultiSpawnObjectPool(Type objectType, string name, int capacity, int priority)
- {
- return m_ObjectPoolManager.CreateMultiSpawnObjectPool(objectType, name, capacity, priority);
- }
- /// <summary>
- /// 创建允许多次获取的对象池。
- /// </summary>
- /// <typeparam name="T">对象类型。</typeparam>
- /// <param name="name">对象池名称。</param>
- /// <param name="expireTime">对象池对象过期秒数。</param>
- /// <param name="priority">对象池的优先级。</param>
- /// <returns>要创建的允许多次获取的对象池。</returns>
- public IObjectPool<T> CreateMultiSpawnObjectPool<T>(string name, float expireTime, int priority) where T : ObjectBase
- {
- return m_ObjectPoolManager.CreateMultiSpawnObjectPool<T>(name, expireTime, priority);
- }
- /// <summary>
- /// 创建允许多次获取的对象池。
- /// </summary>
- /// <param name="objectType">对象类型。</param>
- /// <param name="name">对象池名称。</param>
- /// <param name="expireTime">对象池对象过期秒数。</param>
- /// <param name="priority">对象池的优先级。</param>
- /// <returns>要创建的允许多次获取的对象池。</returns>
- public ObjectPoolBase CreateMultiSpawnObjectPool(Type objectType, string name, float expireTime, int priority)
- {
- return m_ObjectPoolManager.CreateMultiSpawnObjectPool(objectType, name, expireTime, priority);
- }
- /// <summary>
- /// 创建允许多次获取的对象池。
- /// </summary>
- /// <typeparam name="T">对象类型。</typeparam>
- /// <param name="capacity">对象池的容量。</param>
- /// <param name="expireTime">对象池对象过期秒数。</param>
- /// <param name="priority">对象池的优先级。</param>
- /// <returns>要创建的允许多次获取的对象池。</returns>
- public IObjectPool<T> CreateMultiSpawnObjectPool<T>(int capacity, float expireTime, int priority) where T : ObjectBase
- {
- return m_ObjectPoolManager.CreateMultiSpawnObjectPool<T>(capacity, expireTime, priority);
- }
- /// <summary>
- /// 创建允许多次获取的对象池。
- /// </summary>
- /// <param name="objectType">对象类型。</param>
- /// <param name="capacity">对象池的容量。</param>
- /// <param name="expireTime">对象池对象过期秒数。</param>
- /// <param name="priority">对象池的优先级。</param>
- /// <returns>要创建的允许多次获取的对象池。</returns>
- public ObjectPoolBase CreateMultiSpawnObjectPool(Type objectType, int capacity, float expireTime, int priority)
- {
- return m_ObjectPoolManager.CreateMultiSpawnObjectPool(objectType, capacity, expireTime, priority);
- }
- /// <summary>
- /// 创建允许多次获取的对象池。
- /// </summary>
- /// <typeparam name="T">对象类型。</typeparam>
- /// <param name="name">对象池名称。</param>
- /// <param name="capacity">对象池的容量。</param>
- /// <param name="expireTime">对象池对象过期秒数。</param>
- /// <param name="priority">对象池的优先级。</param>
- /// <returns>要创建的允许多次获取的对象池。</returns>
- public IObjectPool<T> CreateMultiSpawnObjectPool<T>(string name, int capacity, float expireTime, int priority) where T : ObjectBase
- {
- return m_ObjectPoolManager.CreateMultiSpawnObjectPool<T>(name, capacity, expireTime, priority);
- }
- /// <summary>
- /// 创建允许多次获取的对象池。
- /// </summary>
- /// <param name="objectType">对象类型。</param>
- /// <param name="name">对象池名称。</param>
- /// <param name="capacity">对象池的容量。</param>
- /// <param name="expireTime">对象池对象过期秒数。</param>
- /// <param name="priority">对象池的优先级。</param>
- /// <returns>要创建的允许多次获取的对象池。</returns>
- public ObjectPoolBase CreateMultiSpawnObjectPool(Type objectType, string name, int capacity, float expireTime, int priority)
- {
- return m_ObjectPoolManager.CreateMultiSpawnObjectPool(objectType, name, capacity, expireTime, priority);
- }
- /// <summary>
- /// 创建允许多次获取的对象池。
- /// </summary>
- /// <typeparam name="T">对象类型。</typeparam>
- /// <param name="name">对象池名称。</param>
- /// <param name="autoReleaseInterval">对象池自动释放可释放对象的间隔秒数。</param>
- /// <param name="capacity">对象池的容量。</param>
- /// <param name="expireTime">对象池对象过期秒数。</param>
- /// <param name="priority">对象池的优先级。</param>
- /// <returns>要创建的允许多次获取的对象池。</returns>
- public IObjectPool<T> CreateMultiSpawnObjectPool<T>(string name, float autoReleaseInterval, int capacity, float expireTime, int priority) where T : ObjectBase
- {
- return m_ObjectPoolManager.CreateMultiSpawnObjectPool<T>(name, autoReleaseInterval, capacity, expireTime, priority);
- }
- /// <summary>
- /// 创建允许多次获取的对象池。
- /// </summary>
- /// <param name="objectType">对象类型。</param>
- /// <param name="name">对象池名称。</param>
- /// <param name="autoReleaseInterval">对象池自动释放可释放对象的间隔秒数。</param>
- /// <param name="capacity">对象池的容量。</param>
- /// <param name="expireTime">对象池对象过期秒数。</param>
- /// <param name="priority">对象池的优先级。</param>
- /// <returns>要创建的允许多次获取的对象池。</returns>
- public ObjectPoolBase CreateMultiSpawnObjectPool(Type objectType, string name, float autoReleaseInterval, int capacity, float expireTime, int priority)
- {
- return m_ObjectPoolManager.CreateMultiSpawnObjectPool(objectType, name, autoReleaseInterval, capacity, expireTime, priority);
- }
- /// <summary>
- /// 销毁对象池。
- /// </summary>
- /// <typeparam name="T">对象类型。</typeparam>
- /// <returns>是否销毁对象池成功。</returns>
- public bool DestroyObjectPool<T>() where T : ObjectBase
- {
- return m_ObjectPoolManager.DestroyObjectPool<T>();
- }
- /// <summary>
- /// 销毁对象池。
- /// </summary>
- /// <param name="objectType">对象类型。</param>
- /// <returns>是否销毁对象池成功。</returns>
- public bool DestroyObjectPool(Type objectType)
- {
- return m_ObjectPoolManager.DestroyObjectPool(objectType);
- }
- /// <summary>
- /// 销毁对象池。
- /// </summary>
- /// <typeparam name="T">对象类型。</typeparam>
- /// <param name="name">要销毁的对象池名称。</param>
- /// <returns>是否销毁对象池成功。</returns>
- public bool DestroyObjectPool<T>(string name) where T : ObjectBase
- {
- return m_ObjectPoolManager.DestroyObjectPool<T>(name);
- }
- /// <summary>
- /// 销毁对象池。
- /// </summary>
- /// <param name="objectType">对象类型。</param>
- /// <param name="name">要销毁的对象池名称。</param>
- /// <returns>是否销毁对象池成功。</returns>
- public bool DestroyObjectPool(Type objectType, string name)
- {
- return m_ObjectPoolManager.DestroyObjectPool(objectType, name);
- }
- /// <summary>
- /// 销毁对象池。
- /// </summary>
- /// <typeparam name="T">对象类型。</typeparam>
- /// <param name="objectPool">要销毁的对象池。</param>
- /// <returns>是否销毁对象池成功。</returns>
- public bool DestroyObjectPool<T>(IObjectPool<T> objectPool) where T : ObjectBase
- {
- return m_ObjectPoolManager.DestroyObjectPool(objectPool);
- }
- /// <summary>
- /// 销毁对象池。
- /// </summary>
- /// <param name="objectPool">要销毁的对象池。</param>
- /// <returns>是否销毁对象池成功。</returns>
- public bool DestroyObjectPool(ObjectPoolBase objectPool)
- {
- return m_ObjectPoolManager.DestroyObjectPool(objectPool);
- }
- /// <summary>
- /// 释放对象池中的可释放对象。
- /// </summary>
- public void Release()
- {
- Log.Info("Object pool release...");
- m_ObjectPoolManager.Release();
- }
- /// <summary>
- /// 释放对象池中的所有未使用对象。
- /// </summary>
- public void ReleaseAllUnused()
- {
- Log.Info("Object pool release all unused...");
- m_ObjectPoolManager.ReleaseAllUnused();
- }
- }
- }
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