ProcedureComponent.cs 4.8 KB

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  1. //------------------------------------------------------------
  2. // Game Framework
  3. // Copyright © 2013-2021 loyalsoft. All rights reserved.
  4. // Homepage: http://www.game7000.com/
  5. // Feedback: http://www.game7000.com/
  6. //------------------------------------------------------------
  7. using GameFramework;
  8. using GameFramework.Fsm;
  9. using GameFramework.Procedure;
  10. using System;
  11. using System.Collections;
  12. using UnityEngine;
  13. namespace UnityGameFramework.Runtime
  14. {
  15. /// <summary>
  16. /// 流程组件。
  17. /// </summary>
  18. [DisallowMultipleComponent]
  19. [AddComponentMenu("Game Framework/Procedure")]
  20. public sealed class ProcedureComponent : GameFrameworkComponent
  21. {
  22. private IProcedureManager m_ProcedureManager = null;
  23. private ProcedureBase m_EntranceProcedure = null;
  24. [SerializeField]
  25. private string[] m_AvailableProcedureTypeNames = null;
  26. [SerializeField]
  27. private string m_EntranceProcedureTypeName = null;
  28. /// <summary>
  29. /// 获取当前流程。
  30. /// </summary>
  31. public ProcedureBase CurrentProcedure
  32. {
  33. get
  34. {
  35. return m_ProcedureManager.CurrentProcedure;
  36. }
  37. }
  38. /// <summary>
  39. /// 获取当前流程持续时间。
  40. /// </summary>
  41. public float CurrentProcedureTime
  42. {
  43. get
  44. {
  45. return m_ProcedureManager.CurrentProcedureTime;
  46. }
  47. }
  48. /// <summary>
  49. /// 游戏框架组件初始化。
  50. /// </summary>
  51. protected override void Awake()
  52. {
  53. base.Awake();
  54. m_ProcedureManager = GameFrameworkEntry.GetModule<IProcedureManager>();
  55. if (m_ProcedureManager == null)
  56. {
  57. Log.Fatal("Procedure manager is invalid.");
  58. return;
  59. }
  60. }
  61. private IEnumerator Start()
  62. {
  63. ProcedureBase[] procedures = new ProcedureBase[m_AvailableProcedureTypeNames.Length];
  64. for (int i = 0; i < m_AvailableProcedureTypeNames.Length; i++)
  65. {
  66. Type procedureType = Utility.Assembly.GetType(m_AvailableProcedureTypeNames[i]);
  67. if (procedureType == null)
  68. {
  69. Log.Error("Can not find procedure type '{0}'.", m_AvailableProcedureTypeNames[i]);
  70. yield break;
  71. }
  72. procedures[i] = (ProcedureBase)Activator.CreateInstance(procedureType);
  73. if (procedures[i] == null)
  74. {
  75. Log.Error("Can not create procedure instance '{0}'.", m_AvailableProcedureTypeNames[i]);
  76. yield break;
  77. }
  78. if (m_EntranceProcedureTypeName == m_AvailableProcedureTypeNames[i])
  79. {
  80. m_EntranceProcedure = procedures[i];
  81. }
  82. }
  83. if (m_EntranceProcedure == null)
  84. {
  85. Log.Error("Entrance procedure is invalid.");
  86. yield break;
  87. }
  88. m_ProcedureManager.Initialize(GameFrameworkEntry.GetModule<IFsmManager>(), procedures);
  89. yield return new WaitForEndOfFrame();
  90. m_ProcedureManager.StartProcedure(m_EntranceProcedure.GetType());
  91. }
  92. /// <summary>
  93. /// 是否存在流程。
  94. /// </summary>
  95. /// <typeparam name="T">要检查的流程类型。</typeparam>
  96. /// <returns>是否存在流程。</returns>
  97. public bool HasProcedure<T>() where T : ProcedureBase
  98. {
  99. return m_ProcedureManager.HasProcedure<T>();
  100. }
  101. /// <summary>
  102. /// 是否存在流程。
  103. /// </summary>
  104. /// <param name="procedureType">要检查的流程类型。</param>
  105. /// <returns>是否存在流程。</returns>
  106. public bool HasProcedure(Type procedureType)
  107. {
  108. return m_ProcedureManager.HasProcedure(procedureType);
  109. }
  110. /// <summary>
  111. /// 获取流程。
  112. /// </summary>
  113. /// <typeparam name="T">要获取的流程类型。</typeparam>
  114. /// <returns>要获取的流程。</returns>
  115. public ProcedureBase GetProcedure<T>() where T : ProcedureBase
  116. {
  117. return m_ProcedureManager.GetProcedure<T>();
  118. }
  119. /// <summary>
  120. /// 获取流程。
  121. /// </summary>
  122. /// <param name="procedureType">要获取的流程类型。</param>
  123. /// <returns>要获取的流程。</returns>
  124. public ProcedureBase GetProcedure(Type procedureType)
  125. {
  126. return m_ProcedureManager.GetProcedure(procedureType);
  127. }
  128. }
  129. }