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- //------------------------------------------------------------
- // Game Framework
- // Copyright © 2013-2021 loyalsoft. All rights reserved.
- // Homepage: http://www.game7000.com/
- // Feedback: http://www.game7000.com/
- //------------------------------------------------------------
- using GameFramework;
- using System;
- using System.Collections.Generic;
- using System.IO;
- using System.Text;
- namespace UnityGameFramework.Runtime
- {
- /// <summary>
- /// 默认游戏配置。
- /// </summary>
- public sealed class DefaultSetting
- {
- private readonly SortedDictionary<string, string> m_Settings = new SortedDictionary<string, string>(StringComparer.Ordinal);
- /// <summary>
- /// 初始化本地版本资源列表的新实例。
- /// </summary>
- public DefaultSetting()
- {
- }
- /// <summary>
- /// 获取游戏配置项数量。
- /// </summary>
- public int Count
- {
- get
- {
- return m_Settings.Count;
- }
- }
- /// <summary>
- /// 获取所有游戏配置项的名称。
- /// </summary>
- /// <returns>所有游戏配置项的名称。</returns>
- public string[] GetAllSettingNames()
- {
- int index = 0;
- string[] allSettingNames = new string[m_Settings.Count];
- foreach (KeyValuePair<string, string> setting in m_Settings)
- {
- allSettingNames[index++] = setting.Key;
- }
- return allSettingNames;
- }
- /// <summary>
- /// 获取所有游戏配置项的名称。
- /// </summary>
- /// <param name="results">所有游戏配置项的名称。</param>
- public void GetAllSettingNames(List<string> results)
- {
- if (results == null)
- {
- throw new GameFrameworkException("Results is invalid.");
- }
- results.Clear();
- foreach (KeyValuePair<string, string> setting in m_Settings)
- {
- results.Add(setting.Key);
- }
- }
- /// <summary>
- /// 检查是否存在指定游戏配置项。
- /// </summary>
- /// <param name="settingName">要检查游戏配置项的名称。</param>
- /// <returns>指定的游戏配置项是否存在。</returns>
- public bool HasSetting(string settingName)
- {
- return m_Settings.ContainsKey(settingName);
- }
- /// <summary>
- /// 移除指定游戏配置项。
- /// </summary>
- /// <param name="settingName">要移除游戏配置项的名称。</param>
- /// <returns>是否移除指定游戏配置项成功。</returns>
- public bool RemoveSetting(string settingName)
- {
- return m_Settings.Remove(settingName);
- }
- /// <summary>
- /// 清空所有游戏配置项。
- /// </summary>
- public void RemoveAllSettings()
- {
- m_Settings.Clear();
- }
- /// <summary>
- /// 从指定游戏配置项中读取布尔值。
- /// </summary>
- /// <param name="settingName">要获取游戏配置项的名称。</param>
- /// <returns>读取的布尔值。</returns>
- public bool GetBool(string settingName)
- {
- string value = null;
- if (!m_Settings.TryGetValue(settingName, out value))
- {
- Log.Warning("Setting '{0}' is not exist.", settingName);
- return false;
- }
- return int.Parse(value) != 0;
- }
- /// <summary>
- /// 从指定游戏配置项中读取布尔值。
- /// </summary>
- /// <param name="settingName">要获取游戏配置项的名称。</param>
- /// <param name="defaultValue">当指定的游戏配置项不存在时,返回此默认值。</param>
- /// <returns>读取的布尔值。</returns>
- public bool GetBool(string settingName, bool defaultValue)
- {
- string value = null;
- if (!m_Settings.TryGetValue(settingName, out value))
- {
- return defaultValue;
- }
- return int.Parse(value) != 0;
- }
- /// <summary>
- /// 向指定游戏配置项写入布尔值。
- /// </summary>
- /// <param name="settingName">要写入游戏配置项的名称。</param>
- /// <param name="value">要写入的布尔值。</param>
- public void SetBool(string settingName, bool value)
- {
- m_Settings[settingName] = value ? "1" : "0";
- }
- /// <summary>
- /// 从指定游戏配置项中读取整数值。
- /// </summary>
- /// <param name="settingName">要获取游戏配置项的名称。</param>
- /// <returns>读取的整数值。</returns>
- public int GetInt(string settingName)
- {
- string value = null;
- if (!m_Settings.TryGetValue(settingName, out value))
- {
- Log.Warning("Setting '{0}' is not exist.", settingName);
- return 0;
- }
- return int.Parse(value);
- }
- /// <summary>
- /// 从指定游戏配置项中读取整数值。
- /// </summary>
- /// <param name="settingName">要获取游戏配置项的名称。</param>
- /// <param name="defaultValue">当指定的游戏配置项不存在时,返回此默认值。</param>
- /// <returns>读取的整数值。</returns>
- public int GetInt(string settingName, int defaultValue)
- {
- string value = null;
- if (!m_Settings.TryGetValue(settingName, out value))
- {
- return defaultValue;
- }
- return int.Parse(value);
- }
- /// <summary>
- /// 向指定游戏配置项写入整数值。
- /// </summary>
- /// <param name="settingName">要写入游戏配置项的名称。</param>
- /// <param name="value">要写入的整数值。</param>
- public void SetInt(string settingName, int value)
- {
- m_Settings[settingName] = value.ToString();
- }
- /// <summary>
- /// 从指定游戏配置项中读取浮点数值。
- /// </summary>
- /// <param name="settingName">要获取游戏配置项的名称。</param>
- /// <returns>读取的浮点数值。</returns>
- public float GetFloat(string settingName)
- {
- string value = null;
- if (!m_Settings.TryGetValue(settingName, out value))
- {
- Log.Warning("Setting '{0}' is not exist.", settingName);
- return 0f;
- }
- return float.Parse(value);
- }
- /// <summary>
- /// 从指定游戏配置项中读取浮点数值。
- /// </summary>
- /// <param name="settingName">要获取游戏配置项的名称。</param>
- /// <param name="defaultValue">当指定的游戏配置项不存在时,返回此默认值。</param>
- /// <returns>读取的浮点数值。</returns>
- public float GetFloat(string settingName, float defaultValue)
- {
- string value = null;
- if (!m_Settings.TryGetValue(settingName, out value))
- {
- return defaultValue;
- }
- return float.Parse(value);
- }
- /// <summary>
- /// 向指定游戏配置项写入浮点数值。
- /// </summary>
- /// <param name="settingName">要写入游戏配置项的名称。</param>
- /// <param name="value">要写入的浮点数值。</param>
- public void SetFloat(string settingName, float value)
- {
- m_Settings[settingName] = value.ToString();
- }
- /// <summary>
- /// 从指定游戏配置项中读取字符串值。
- /// </summary>
- /// <param name="settingName">要获取游戏配置项的名称。</param>
- /// <returns>读取的字符串值。</returns>
- public string GetString(string settingName)
- {
- string value = null;
- if (!m_Settings.TryGetValue(settingName, out value))
- {
- Log.Warning("Setting '{0}' is not exist.", settingName);
- return null;
- }
- return value;
- }
- /// <summary>
- /// 从指定游戏配置项中读取字符串值。
- /// </summary>
- /// <param name="settingName">要获取游戏配置项的名称。</param>
- /// <param name="defaultValue">当指定的游戏配置项不存在时,返回此默认值。</param>
- /// <returns>读取的字符串值。</returns>
- public string GetString(string settingName, string defaultValue)
- {
- string value = null;
- if (!m_Settings.TryGetValue(settingName, out value))
- {
- return defaultValue;
- }
- return value;
- }
- /// <summary>
- /// 向指定游戏配置项写入字符串值。
- /// </summary>
- /// <param name="settingName">要写入游戏配置项的名称。</param>
- /// <param name="value">要写入的字符串值。</param>
- public void SetString(string settingName, string value)
- {
- m_Settings[settingName] = value;
- }
- /// <summary>
- /// 序列化数据。
- /// </summary>
- /// <param name="stream">目标流。</param>
- public void Serialize(Stream stream)
- {
- using (BinaryWriter binaryWriter = new BinaryWriter(stream, Encoding.UTF8))
- {
- binaryWriter.Write7BitEncodedInt32(m_Settings.Count);
- foreach (KeyValuePair<string, string> setting in m_Settings)
- {
- binaryWriter.Write(setting.Key);
- binaryWriter.Write(setting.Value);
- }
- }
- }
- /// <summary>
- /// 反序列化数据。
- /// </summary>
- /// <param name="stream">指定流。</param>
- public void Deserialize(Stream stream)
- {
- m_Settings.Clear();
- using (BinaryReader binaryReader = new BinaryReader(stream, Encoding.UTF8))
- {
- int settingCount = binaryReader.Read7BitEncodedInt32();
- for (int i = 0; i < settingCount; i++)
- {
- m_Settings.Add(binaryReader.ReadString(), binaryReader.ReadString());
- }
- }
- }
- }
- }
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