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- //------------------------------------------------------------
- // Game Framework
- // Copyright © 2013-2021 loyalsoft. All rights reserved.
- // Homepage: http://www.game7000.com/
- // Feedback: http://www.game7000.com/
- //------------------------------------------------------------
- using GameFramework;
- using GameFramework.Event;
- namespace UnityGameFramework.Runtime
- {
- /// <summary>
- /// 打开界面成功事件。
- /// </summary>
- public sealed class OpenUIFormSuccessEventArgs : GameEventArgs
- {
- /// <summary>
- /// 打开界面成功事件编号。
- /// </summary>
- public static readonly int EventId = typeof(OpenUIFormSuccessEventArgs).GetHashCode();
- /// <summary>
- /// 初始化打开界面成功事件的新实例。
- /// </summary>
- public OpenUIFormSuccessEventArgs()
- {
- UIForm = null;
- Duration = 0f;
- UserData = null;
- }
- /// <summary>
- /// 获取打开界面成功事件编号。
- /// </summary>
- public override int Id
- {
- get
- {
- return EventId;
- }
- }
- /// <summary>
- /// 获取打开成功的界面。
- /// </summary>
- public UIForm UIForm
- {
- get;
- private set;
- }
- /// <summary>
- /// 获取加载持续时间。
- /// </summary>
- public float Duration
- {
- get;
- private set;
- }
- /// <summary>
- /// 获取用户自定义数据。
- /// </summary>
- public object UserData
- {
- get;
- private set;
- }
- /// <summary>
- /// 创建打开界面成功事件。
- /// </summary>
- /// <param name="e">内部事件。</param>
- /// <returns>创建的打开界面成功事件。</returns>
- public static OpenUIFormSuccessEventArgs Create(GameFramework.UI.OpenUIFormSuccessEventArgs e)
- {
- OpenUIFormSuccessEventArgs openUIFormSuccessEventArgs = ReferencePool.Acquire<OpenUIFormSuccessEventArgs>();
- openUIFormSuccessEventArgs.UIForm = (UIForm)e.UIForm;
- openUIFormSuccessEventArgs.Duration = e.Duration;
- openUIFormSuccessEventArgs.UserData = e.UserData;
- return openUIFormSuccessEventArgs;
- }
- /// <summary>
- /// 清理打开界面成功事件。
- /// </summary>
- public override void Clear()
- {
- UIForm = null;
- Duration = 0f;
- UserData = null;
- }
- }
- }
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