123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503 |
- //------------------------------------------------------------
- // Game Framework
- // Copyright © 2013-2021 loyalsoft. All rights reserved.
- // Homepage: http://www.game7000.com/
- // Feedback: http://www.game7000.com/
- //------------------------------------------------------------
- using GameFramework;
- using System.Diagnostics;
- namespace UnityGameFramework.Runtime
- {
- /// <summary>
- /// 日志工具集。
- /// </summary>
- public static class Log
- {
- /// <summary>
- /// 打印调试级别日志,用于记录调试类日志信息。
- /// </summary>
- /// <param name="message">日志内容。</param>
- /// <remarks>仅在带有 ENABLE_LOG、ENABLE_DEBUG_LOG 或 ENABLE_DEBUG_AND_ABOVE_LOG 预编译选项时生效。</remarks>
- [Conditional("ENABLE_LOG")]
- [Conditional("ENABLE_DEBUG_LOG")]
- [Conditional("ENABLE_DEBUG_AND_ABOVE_LOG")]
- public static void Debug(object message)
- {
- GameFrameworkLog.Debug(message);
- }
- /// <summary>
- /// 打印调试级别日志,用于记录调试类日志信息。
- /// </summary>
- /// <param name="message">日志内容。</param>
- /// <remarks>仅在带有 ENABLE_LOG、ENABLE_DEBUG_LOG 或 ENABLE_DEBUG_AND_ABOVE_LOG 预编译选项时生效。</remarks>
- [Conditional("ENABLE_LOG")]
- [Conditional("ENABLE_DEBUG_LOG")]
- [Conditional("ENABLE_DEBUG_AND_ABOVE_LOG")]
- public static void Debug(string message)
- {
- GameFrameworkLog.Debug(message);
- }
- /// <summary>
- /// 打印调试级别日志,用于记录调试类日志信息。
- /// </summary>
- /// <param name="format">日志格式。</param>
- /// <param name="arg0">日志参数 0。</param>
- /// <remarks>仅在带有 ENABLE_LOG、ENABLE_DEBUG_LOG 或 ENABLE_DEBUG_AND_ABOVE_LOG 预编译选项时生效。</remarks>
- [Conditional("ENABLE_LOG")]
- [Conditional("ENABLE_DEBUG_LOG")]
- [Conditional("ENABLE_DEBUG_AND_ABOVE_LOG")]
- public static void Debug(string format, object arg0)
- {
- GameFrameworkLog.Debug(format, arg0);
- }
- /// <summary>
- /// 打印调试级别日志,用于记录调试类日志信息。
- /// </summary>
- /// <param name="format">日志格式。</param>
- /// <param name="arg0">日志参数 0。</param>
- /// <param name="arg1">日志参数 1。</param>
- /// <remarks>仅在带有 ENABLE_LOG、ENABLE_DEBUG_LOG 或 ENABLE_DEBUG_AND_ABOVE_LOG 预编译选项时生效。</remarks>
- [Conditional("ENABLE_LOG")]
- [Conditional("ENABLE_DEBUG_LOG")]
- [Conditional("ENABLE_DEBUG_AND_ABOVE_LOG")]
- public static void Debug(string format, object arg0, object arg1)
- {
- GameFrameworkLog.Debug(format, arg0, arg1);
- }
- /// <summary>
- /// 打印调试级别日志,用于记录调试类日志信息。
- /// </summary>
- /// <param name="format">日志格式。</param>
- /// <param name="arg0">日志参数 0。</param>
- /// <param name="arg1">日志参数 1。</param>
- /// <param name="arg2">日志参数 2。</param>
- /// <remarks>仅在带有 ENABLE_LOG、ENABLE_DEBUG_LOG 或 ENABLE_DEBUG_AND_ABOVE_LOG 预编译选项时生效。</remarks>
- [Conditional("ENABLE_LOG")]
- [Conditional("ENABLE_DEBUG_LOG")]
- [Conditional("ENABLE_DEBUG_AND_ABOVE_LOG")]
- public static void Debug(string format, object arg0, object arg1, object arg2)
- {
- GameFrameworkLog.Debug(format, arg0, arg1, arg2);
- }
- /// <summary>
- /// 打印调试级别日志,用于记录调试类日志信息。
- /// </summary>
- /// <param name="format">日志格式。</param>
- /// <param name="args">日志参数。</param>
- /// <remarks>仅在带有 ENABLE_LOG、ENABLE_DEBUG_LOG 或 ENABLE_DEBUG_AND_ABOVE_LOG 预编译选项时生效。</remarks>
- [Conditional("ENABLE_LOG")]
- [Conditional("ENABLE_DEBUG_LOG")]
- [Conditional("ENABLE_DEBUG_AND_ABOVE_LOG")]
- public static void Debug(string format, params object[] args)
- {
- GameFrameworkLog.Debug(format, args);
- }
- /// <summary>
- /// 打印信息级别日志,用于记录程序正常运行日志信息。
- /// </summary>
- /// <param name="message">日志内容</param>
- /// <remarks>仅在带有 ENABLE_LOG、ENABLE_INFO_LOG、ENABLE_DEBUG_AND_ABOVE_LOG 或 ENABLE_INFO_AND_ABOVE_LOG 预编译选项时生效。</remarks>
- [Conditional("ENABLE_LOG")]
- [Conditional("ENABLE_INFO_LOG")]
- [Conditional("ENABLE_DEBUG_AND_ABOVE_LOG")]
- [Conditional("ENABLE_INFO_AND_ABOVE_LOG")]
- public static void Info(object message)
- {
- GameFrameworkLog.Info(message);
- }
- /// <summary>
- /// 打印信息级别日志,用于记录程序正常运行日志信息。
- /// </summary>
- /// <param name="message">日志内容</param>
- /// <remarks>仅在带有 ENABLE_LOG、ENABLE_INFO_LOG、ENABLE_DEBUG_AND_ABOVE_LOG 或 ENABLE_INFO_AND_ABOVE_LOG 预编译选项时生效。</remarks>
- [Conditional("ENABLE_LOG")]
- [Conditional("ENABLE_INFO_LOG")]
- [Conditional("ENABLE_DEBUG_AND_ABOVE_LOG")]
- [Conditional("ENABLE_INFO_AND_ABOVE_LOG")]
- public static void Info(string message)
- {
- GameFrameworkLog.Info(message);
- }
- /// <summary>
- /// 打印信息级别日志,用于记录程序正常运行日志信息。
- /// </summary>
- /// <param name="format">日志格式。</param>
- /// <param name="arg0">日志参数 0。</param>
- /// <remarks>仅在带有 ENABLE_LOG、ENABLE_INFO_LOG、ENABLE_DEBUG_AND_ABOVE_LOG 或 ENABLE_INFO_AND_ABOVE_LOG 预编译选项时生效。</remarks>
- [Conditional("ENABLE_LOG")]
- [Conditional("ENABLE_INFO_LOG")]
- [Conditional("ENABLE_DEBUG_AND_ABOVE_LOG")]
- [Conditional("ENABLE_INFO_AND_ABOVE_LOG")]
- public static void Info(string format, object arg0)
- {
- GameFrameworkLog.Info(format, arg0);
- }
- /// <summary>
- /// 打印信息级别日志,用于记录程序正常运行日志信息。
- /// </summary>
- /// <param name="format">日志格式。</param>
- /// <param name="arg0">日志参数 0。</param>
- /// <param name="arg1">日志参数 1。</param>
- /// <remarks>仅在带有 ENABLE_LOG、ENABLE_INFO_LOG、ENABLE_DEBUG_AND_ABOVE_LOG 或 ENABLE_INFO_AND_ABOVE_LOG 预编译选项时生效。</remarks>
- [Conditional("ENABLE_LOG")]
- [Conditional("ENABLE_INFO_LOG")]
- [Conditional("ENABLE_DEBUG_AND_ABOVE_LOG")]
- [Conditional("ENABLE_INFO_AND_ABOVE_LOG")]
- public static void Info(string format, object arg0, object arg1)
- {
- GameFrameworkLog.Info(format, arg0, arg1);
- }
- /// <summary>
- /// 打印信息级别日志,用于记录程序正常运行日志信息。
- /// </summary>
- /// <param name="format">日志格式。</param>
- /// <param name="arg0">日志参数 0。</param>
- /// <param name="arg1">日志参数 1。</param>
- /// <param name="arg2">日志参数 2。</param>
- /// <remarks>仅在带有 ENABLE_LOG、ENABLE_INFO_LOG、ENABLE_DEBUG_AND_ABOVE_LOG 或 ENABLE_INFO_AND_ABOVE_LOG 预编译选项时生效。</remarks>
- [Conditional("ENABLE_LOG")]
- [Conditional("ENABLE_INFO_LOG")]
- [Conditional("ENABLE_DEBUG_AND_ABOVE_LOG")]
- [Conditional("ENABLE_INFO_AND_ABOVE_LOG")]
- public static void Info(string format, object arg0, object arg1, object arg2)
- {
- GameFrameworkLog.Info(format, arg0, arg1, arg2);
- }
- /// <summary>
- /// 打印信息级别日志,用于记录程序正常运行日志信息。
- /// </summary>
- /// <param name="format">日志格式。</param>
- /// <param name="args">日志参数。</param>
- /// <remarks>仅在带有 ENABLE_LOG、ENABLE_INFO_LOG、ENABLE_DEBUG_AND_ABOVE_LOG 或 ENABLE_INFO_AND_ABOVE_LOG 预编译选项时生效。</remarks>
- [Conditional("ENABLE_LOG")]
- [Conditional("ENABLE_INFO_LOG")]
- [Conditional("ENABLE_DEBUG_AND_ABOVE_LOG")]
- [Conditional("ENABLE_INFO_AND_ABOVE_LOG")]
- public static void Info(string format, params object[] args)
- {
- GameFrameworkLog.Info(format, args);
- }
- /// <summary>
- /// 打印警告级别日志,建议在发生局部功能逻辑错误,但尚不会导致游戏崩溃或异常时使用。
- /// </summary>
- /// <param name="message">日志内容。</param>
- /// <remarks>仅在带有 ENABLE_LOG、ENABLE_INFO_LOG、ENABLE_DEBUG_AND_ABOVE_LOG、ENABLE_INFO_AND_ABOVE_LOG 或 ENABLE_WARNING_AND_ABOVE_LOG 预编译选项时生效。</remarks>
- [Conditional("ENABLE_LOG")]
- [Conditional("ENABLE_WARNING_LOG")]
- [Conditional("ENABLE_DEBUG_AND_ABOVE_LOG")]
- [Conditional("ENABLE_INFO_AND_ABOVE_LOG")]
- [Conditional("ENABLE_WARNING_AND_ABOVE_LOG")]
- public static void Warning(object message)
- {
- GameFrameworkLog.Warning(message);
- }
- /// <summary>
- /// 打印警告级别日志,建议在发生局部功能逻辑错误,但尚不会导致游戏崩溃或异常时使用。
- /// </summary>
- /// <param name="message">日志内容。</param>
- /// <remarks>仅在带有 ENABLE_LOG、ENABLE_INFO_LOG、ENABLE_DEBUG_AND_ABOVE_LOG、ENABLE_INFO_AND_ABOVE_LOG 或 ENABLE_WARNING_AND_ABOVE_LOG 预编译选项时生效。</remarks>
- [Conditional("ENABLE_LOG")]
- [Conditional("ENABLE_WARNING_LOG")]
- [Conditional("ENABLE_DEBUG_AND_ABOVE_LOG")]
- [Conditional("ENABLE_INFO_AND_ABOVE_LOG")]
- [Conditional("ENABLE_WARNING_AND_ABOVE_LOG")]
- public static void Warning(string message)
- {
- GameFrameworkLog.Warning(message);
- }
- /// <summary>
- /// 打印警告级别日志,建议在发生局部功能逻辑错误,但尚不会导致游戏崩溃或异常时使用。
- /// </summary>
- /// <param name="format">日志格式。</param>
- /// <param name="arg0">日志参数 0。</param>
- /// <remarks>仅在带有 ENABLE_LOG、ENABLE_INFO_LOG、ENABLE_DEBUG_AND_ABOVE_LOG、ENABLE_INFO_AND_ABOVE_LOG 或 ENABLE_WARNING_AND_ABOVE_LOG 预编译选项时生效。</remarks>
- [Conditional("ENABLE_LOG")]
- [Conditional("ENABLE_WARNING_LOG")]
- [Conditional("ENABLE_DEBUG_AND_ABOVE_LOG")]
- [Conditional("ENABLE_INFO_AND_ABOVE_LOG")]
- [Conditional("ENABLE_WARNING_AND_ABOVE_LOG")]
- public static void Warning(string format, object arg0)
- {
- GameFrameworkLog.Warning(format, arg0);
- }
- /// <summary>
- /// 打印警告级别日志,建议在发生局部功能逻辑错误,但尚不会导致游戏崩溃或异常时使用。
- /// </summary>
- /// <param name="format">日志格式。</param>
- /// <param name="arg0">日志参数 0。</param>
- /// <param name="arg1">日志参数 1。</param>
- /// <remarks>仅在带有 ENABLE_LOG、ENABLE_INFO_LOG、ENABLE_DEBUG_AND_ABOVE_LOG、ENABLE_INFO_AND_ABOVE_LOG 或 ENABLE_WARNING_AND_ABOVE_LOG 预编译选项时生效。</remarks>
- [Conditional("ENABLE_LOG")]
- [Conditional("ENABLE_WARNING_LOG")]
- [Conditional("ENABLE_DEBUG_AND_ABOVE_LOG")]
- [Conditional("ENABLE_INFO_AND_ABOVE_LOG")]
- [Conditional("ENABLE_WARNING_AND_ABOVE_LOG")]
- public static void Warning(string format, object arg0, object arg1)
- {
- GameFrameworkLog.Warning(format, arg0, arg1);
- }
- /// <summary>
- /// 打印警告级别日志,建议在发生局部功能逻辑错误,但尚不会导致游戏崩溃或异常时使用。
- /// </summary>
- /// <param name="format">日志格式。</param>
- /// <param name="arg0">日志参数 0。</param>
- /// <param name="arg1">日志参数 1。</param>
- /// <param name="arg2">日志参数 2。</param>
- /// <remarks>仅在带有 ENABLE_LOG、ENABLE_INFO_LOG、ENABLE_DEBUG_AND_ABOVE_LOG、ENABLE_INFO_AND_ABOVE_LOG 或 ENABLE_WARNING_AND_ABOVE_LOG 预编译选项时生效。</remarks>
- [Conditional("ENABLE_LOG")]
- [Conditional("ENABLE_WARNING_LOG")]
- [Conditional("ENABLE_DEBUG_AND_ABOVE_LOG")]
- [Conditional("ENABLE_INFO_AND_ABOVE_LOG")]
- [Conditional("ENABLE_WARNING_AND_ABOVE_LOG")]
- public static void Warning(string format, object arg0, object arg1, object arg2)
- {
- GameFrameworkLog.Warning(format, arg0, arg1, arg2);
- }
- /// <summary>
- /// 打印警告级别日志,建议在发生局部功能逻辑错误,但尚不会导致游戏崩溃或异常时使用。
- /// </summary>
- /// <param name="format">日志格式。</param>
- /// <param name="args">日志参数。</param>
- /// <remarks>仅在带有 ENABLE_LOG、ENABLE_INFO_LOG、ENABLE_DEBUG_AND_ABOVE_LOG、ENABLE_INFO_AND_ABOVE_LOG 或 ENABLE_WARNING_AND_ABOVE_LOG 预编译选项时生效。</remarks>
- [Conditional("ENABLE_LOG")]
- [Conditional("ENABLE_WARNING_LOG")]
- [Conditional("ENABLE_DEBUG_AND_ABOVE_LOG")]
- [Conditional("ENABLE_INFO_AND_ABOVE_LOG")]
- [Conditional("ENABLE_WARNING_AND_ABOVE_LOG")]
- public static void Warning(string format, params object[] args)
- {
- GameFrameworkLog.Warning(format, args);
- }
- /// <summary>
- /// 打印错误级别日志,建议在发生功能逻辑错误,但尚不会导致游戏崩溃或异常时使用。
- /// </summary>
- /// <param name="message">日志内容。</param>
- /// <remarks>仅在带有 ENABLE_LOG、ENABLE_INFO_LOG、ENABLE_DEBUG_AND_ABOVE_LOG、ENABLE_INFO_AND_ABOVE_LOG、ENABLE_WARNING_AND_ABOVE_LOG 或 ENABLE_ERROR_AND_ABOVE_LOG 预编译选项时生效。</remarks>
- [Conditional("ENABLE_LOG")]
- [Conditional("ENABLE_ERROR_LOG")]
- [Conditional("ENABLE_DEBUG_AND_ABOVE_LOG")]
- [Conditional("ENABLE_INFO_AND_ABOVE_LOG")]
- [Conditional("ENABLE_WARNING_AND_ABOVE_LOG")]
- [Conditional("ENABLE_ERROR_AND_ABOVE_LOG")]
- public static void Error(object message)
- {
- GameFrameworkLog.Error(message);
- }
- /// <summary>
- /// 打印错误级别日志,建议在发生功能逻辑错误,但尚不会导致游戏崩溃或异常时使用。
- /// </summary>
- /// <param name="message">日志内容。</param>
- /// <remarks>仅在带有 ENABLE_LOG、ENABLE_INFO_LOG、ENABLE_DEBUG_AND_ABOVE_LOG、ENABLE_INFO_AND_ABOVE_LOG、ENABLE_WARNING_AND_ABOVE_LOG 或 ENABLE_ERROR_AND_ABOVE_LOG 预编译选项时生效。</remarks>
- [Conditional("ENABLE_LOG")]
- [Conditional("ENABLE_ERROR_LOG")]
- [Conditional("ENABLE_DEBUG_AND_ABOVE_LOG")]
- [Conditional("ENABLE_INFO_AND_ABOVE_LOG")]
- [Conditional("ENABLE_WARNING_AND_ABOVE_LOG")]
- [Conditional("ENABLE_ERROR_AND_ABOVE_LOG")]
- public static void Error(string message)
- {
- GameFrameworkLog.Error(message);
- }
- /// <summary>
- /// 打印错误级别日志,建议在发生功能逻辑错误,但尚不会导致游戏崩溃或异常时使用。
- /// </summary>
- /// <param name="format">日志格式。</param>
- /// <param name="arg0">日志参数 0。</param>
- /// <remarks>仅在带有 ENABLE_LOG、ENABLE_INFO_LOG、ENABLE_DEBUG_AND_ABOVE_LOG、ENABLE_INFO_AND_ABOVE_LOG、ENABLE_WARNING_AND_ABOVE_LOG 或 ENABLE_ERROR_AND_ABOVE_LOG 预编译选项时生效。</remarks>
- [Conditional("ENABLE_LOG")]
- [Conditional("ENABLE_ERROR_LOG")]
- [Conditional("ENABLE_DEBUG_AND_ABOVE_LOG")]
- [Conditional("ENABLE_INFO_AND_ABOVE_LOG")]
- [Conditional("ENABLE_WARNING_AND_ABOVE_LOG")]
- [Conditional("ENABLE_ERROR_AND_ABOVE_LOG")]
- public static void Error(string format, object arg0)
- {
- GameFrameworkLog.Error(format, arg0);
- }
- /// <summary>
- /// 打印错误级别日志,建议在发生功能逻辑错误,但尚不会导致游戏崩溃或异常时使用。
- /// </summary>
- /// <param name="format">日志格式。</param>
- /// <param name="arg0">日志参数 0。</param>
- /// <param name="arg1">日志参数 1。</param>
- /// <remarks>仅在带有 ENABLE_LOG、ENABLE_INFO_LOG、ENABLE_DEBUG_AND_ABOVE_LOG、ENABLE_INFO_AND_ABOVE_LOG、ENABLE_WARNING_AND_ABOVE_LOG 或 ENABLE_ERROR_AND_ABOVE_LOG 预编译选项时生效。</remarks>
- [Conditional("ENABLE_LOG")]
- [Conditional("ENABLE_ERROR_LOG")]
- [Conditional("ENABLE_DEBUG_AND_ABOVE_LOG")]
- [Conditional("ENABLE_INFO_AND_ABOVE_LOG")]
- [Conditional("ENABLE_WARNING_AND_ABOVE_LOG")]
- [Conditional("ENABLE_ERROR_AND_ABOVE_LOG")]
- public static void Error(string format, object arg0, object arg1)
- {
- GameFrameworkLog.Error(format, arg0, arg1);
- }
- /// <summary>
- /// 打印错误级别日志,建议在发生功能逻辑错误,但尚不会导致游戏崩溃或异常时使用。
- /// </summary>
- /// <param name="format">日志格式。</param>
- /// <param name="arg0">日志参数 0。</param>
- /// <param name="arg1">日志参数 1。</param>
- /// <param name="arg2">日志参数 2。</param>
- /// <remarks>仅在带有 ENABLE_LOG、ENABLE_INFO_LOG、ENABLE_DEBUG_AND_ABOVE_LOG、ENABLE_INFO_AND_ABOVE_LOG、ENABLE_WARNING_AND_ABOVE_LOG 或 ENABLE_ERROR_AND_ABOVE_LOG 预编译选项时生效。</remarks>
- [Conditional("ENABLE_LOG")]
- [Conditional("ENABLE_ERROR_LOG")]
- [Conditional("ENABLE_DEBUG_AND_ABOVE_LOG")]
- [Conditional("ENABLE_INFO_AND_ABOVE_LOG")]
- [Conditional("ENABLE_WARNING_AND_ABOVE_LOG")]
- [Conditional("ENABLE_ERROR_AND_ABOVE_LOG")]
- public static void Error(string format, object arg0, object arg1, object arg2)
- {
- GameFrameworkLog.Error(format, arg0, arg1, arg2);
- }
- /// <summary>
- /// 打印错误级别日志,建议在发生功能逻辑错误,但尚不会导致游戏崩溃或异常时使用。
- /// </summary>
- /// <param name="format">日志格式。</param>
- /// <param name="args">日志参数。</param>
- /// <remarks>仅在带有 ENABLE_LOG、ENABLE_INFO_LOG、ENABLE_DEBUG_AND_ABOVE_LOG、ENABLE_INFO_AND_ABOVE_LOG、ENABLE_WARNING_AND_ABOVE_LOG 或 ENABLE_ERROR_AND_ABOVE_LOG 预编译选项时生效。</remarks>
- [Conditional("ENABLE_LOG")]
- [Conditional("ENABLE_ERROR_LOG")]
- [Conditional("ENABLE_DEBUG_AND_ABOVE_LOG")]
- [Conditional("ENABLE_INFO_AND_ABOVE_LOG")]
- [Conditional("ENABLE_WARNING_AND_ABOVE_LOG")]
- [Conditional("ENABLE_ERROR_AND_ABOVE_LOG")]
- public static void Error(string format, params object[] args)
- {
- GameFrameworkLog.Error(format, args);
- }
- /// <summary>
- /// 打印严重错误级别日志,建议在发生严重错误,可能导致游戏崩溃或异常时使用,此时应尝试重启进程或重建游戏框架。
- /// </summary>
- /// <param name="message">日志内容。</param>
- /// <remarks>仅在带有 ENABLE_LOG、ENABLE_INFO_LOG、ENABLE_DEBUG_AND_ABOVE_LOG、ENABLE_INFO_AND_ABOVE_LOG、ENABLE_WARNING_AND_ABOVE_LOG、ENABLE_ERROR_AND_ABOVE_LOG 或 ENABLE_FATAL_AND_ABOVE_LOG 预编译选项时生效。</remarks>
- [Conditional("ENABLE_LOG")]
- [Conditional("ENABLE_FATAL_LOG")]
- [Conditional("ENABLE_DEBUG_AND_ABOVE_LOG")]
- [Conditional("ENABLE_INFO_AND_ABOVE_LOG")]
- [Conditional("ENABLE_WARNING_AND_ABOVE_LOG")]
- [Conditional("ENABLE_ERROR_AND_ABOVE_LOG")]
- [Conditional("ENABLE_FATAL_AND_ABOVE_LOG")]
- public static void Fatal(object message)
- {
- GameFrameworkLog.Fatal(message);
- }
- /// <summary>
- /// 打印严重错误级别日志,建议在发生严重错误,可能导致游戏崩溃或异常时使用,此时应尝试重启进程或重建游戏框架。
- /// </summary>
- /// <param name="message">日志内容。</param>
- /// <remarks>仅在带有 ENABLE_LOG、ENABLE_INFO_LOG、ENABLE_DEBUG_AND_ABOVE_LOG、ENABLE_INFO_AND_ABOVE_LOG、ENABLE_WARNING_AND_ABOVE_LOG、ENABLE_ERROR_AND_ABOVE_LOG 或 ENABLE_FATAL_AND_ABOVE_LOG 预编译选项时生效。</remarks>
- [Conditional("ENABLE_LOG")]
- [Conditional("ENABLE_FATAL_LOG")]
- [Conditional("ENABLE_DEBUG_AND_ABOVE_LOG")]
- [Conditional("ENABLE_INFO_AND_ABOVE_LOG")]
- [Conditional("ENABLE_WARNING_AND_ABOVE_LOG")]
- [Conditional("ENABLE_ERROR_AND_ABOVE_LOG")]
- [Conditional("ENABLE_FATAL_AND_ABOVE_LOG")]
- public static void Fatal(string message)
- {
- GameFrameworkLog.Fatal(message);
- }
- /// <summary>
- /// 打印严重错误级别日志,建议在发生严重错误,可能导致游戏崩溃或异常时使用,此时应尝试重启进程或重建游戏框架。
- /// </summary>
- /// <param name="format">日志格式。</param>
- /// <param name="arg0">日志参数 0。</param>
- /// <remarks>仅在带有 ENABLE_LOG、ENABLE_INFO_LOG、ENABLE_DEBUG_AND_ABOVE_LOG、ENABLE_INFO_AND_ABOVE_LOG、ENABLE_WARNING_AND_ABOVE_LOG、ENABLE_ERROR_AND_ABOVE_LOG 或 ENABLE_FATAL_AND_ABOVE_LOG 预编译选项时生效。</remarks>
- [Conditional("ENABLE_LOG")]
- [Conditional("ENABLE_FATAL_LOG")]
- [Conditional("ENABLE_DEBUG_AND_ABOVE_LOG")]
- [Conditional("ENABLE_INFO_AND_ABOVE_LOG")]
- [Conditional("ENABLE_WARNING_AND_ABOVE_LOG")]
- [Conditional("ENABLE_ERROR_AND_ABOVE_LOG")]
- [Conditional("ENABLE_FATAL_AND_ABOVE_LOG")]
- public static void Fatal(string format, object arg0)
- {
- GameFrameworkLog.Fatal(format, arg0);
- }
- /// <summary>
- /// 打印严重错误级别日志,建议在发生严重错误,可能导致游戏崩溃或异常时使用,此时应尝试重启进程或重建游戏框架。
- /// </summary>
- /// <param name="format">日志格式。</param>
- /// <param name="arg0">日志参数 0。</param>
- /// <param name="arg1">日志参数 1。</param>
- /// <remarks>仅在带有 ENABLE_LOG、ENABLE_INFO_LOG、ENABLE_DEBUG_AND_ABOVE_LOG、ENABLE_INFO_AND_ABOVE_LOG、ENABLE_WARNING_AND_ABOVE_LOG、ENABLE_ERROR_AND_ABOVE_LOG 或 ENABLE_FATAL_AND_ABOVE_LOG 预编译选项时生效。</remarks>
- [Conditional("ENABLE_LOG")]
- [Conditional("ENABLE_FATAL_LOG")]
- [Conditional("ENABLE_DEBUG_AND_ABOVE_LOG")]
- [Conditional("ENABLE_INFO_AND_ABOVE_LOG")]
- [Conditional("ENABLE_WARNING_AND_ABOVE_LOG")]
- [Conditional("ENABLE_ERROR_AND_ABOVE_LOG")]
- [Conditional("ENABLE_FATAL_AND_ABOVE_LOG")]
- public static void Fatal(string format, object arg0, object arg1)
- {
- GameFrameworkLog.Fatal(format, arg0, arg1);
- }
- /// <summary>
- /// 打印严重错误级别日志,建议在发生严重错误,可能导致游戏崩溃或异常时使用,此时应尝试重启进程或重建游戏框架。
- /// </summary>
- /// <param name="format">日志格式。</param>
- /// <param name="arg0">日志参数 0。</param>
- /// <param name="arg1">日志参数 1。</param>
- /// <param name="arg2">日志参数 2。</param>
- /// <remarks>仅在带有 ENABLE_LOG、ENABLE_INFO_LOG、ENABLE_DEBUG_AND_ABOVE_LOG、ENABLE_INFO_AND_ABOVE_LOG、ENABLE_WARNING_AND_ABOVE_LOG、ENABLE_ERROR_AND_ABOVE_LOG 或 ENABLE_FATAL_AND_ABOVE_LOG 预编译选项时生效。</remarks>
- [Conditional("ENABLE_LOG")]
- [Conditional("ENABLE_FATAL_LOG")]
- [Conditional("ENABLE_DEBUG_AND_ABOVE_LOG")]
- [Conditional("ENABLE_INFO_AND_ABOVE_LOG")]
- [Conditional("ENABLE_WARNING_AND_ABOVE_LOG")]
- [Conditional("ENABLE_ERROR_AND_ABOVE_LOG")]
- [Conditional("ENABLE_FATAL_AND_ABOVE_LOG")]
- public static void Fatal(string format, object arg0, object arg1, object arg2)
- {
- GameFrameworkLog.Fatal(format, arg0, arg1, arg2);
- }
- /// <summary>
- /// 打印严重错误级别日志,建议在发生严重错误,可能导致游戏崩溃或异常时使用,此时应尝试重启进程或重建游戏框架。
- /// </summary>
- /// <param name="format">日志格式。</param>
- /// <param name="args">日志参数。</param>
- /// <remarks>仅在带有 ENABLE_LOG、ENABLE_INFO_LOG、ENABLE_DEBUG_AND_ABOVE_LOG、ENABLE_INFO_AND_ABOVE_LOG、ENABLE_WARNING_AND_ABOVE_LOG、ENABLE_ERROR_AND_ABOVE_LOG 或 ENABLE_FATAL_AND_ABOVE_LOG 预编译选项时生效。</remarks>
- [Conditional("ENABLE_LOG")]
- [Conditional("ENABLE_FATAL_LOG")]
- [Conditional("ENABLE_DEBUG_AND_ABOVE_LOG")]
- [Conditional("ENABLE_INFO_AND_ABOVE_LOG")]
- [Conditional("ENABLE_WARNING_AND_ABOVE_LOG")]
- [Conditional("ENABLE_ERROR_AND_ABOVE_LOG")]
- [Conditional("ENABLE_FATAL_AND_ABOVE_LOG")]
- public static void Fatal(string format, params object[] args)
- {
- GameFrameworkLog.Fatal(format, args);
- }
- }
- }
|