MB3_MeshBakerEditorWindow.cs 2.1 KB

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  1. //----------------------------------------------
  2. // MeshBaker
  3. // Copyright © 2011-2012 Ian Deane
  4. //----------------------------------------------
  5. using UnityEditor;
  6. using UnityEngine;
  7. using System;
  8. using System.Reflection;
  9. using System.Collections.Generic;
  10. using System.Linq;
  11. using DigitalOpus.MB.Core;
  12. namespace DigitalOpus.MB.MBEditor
  13. {
  14. public class MB3_MeshBakerEditorWindow : EditorWindow
  15. {
  16. MB3_MeshBakerEditorWindowAddObjectsTab addObjectsTab;
  17. MB3_MeshBakerEditorWindowAnalyseSceneTab analyseSceneTab;
  18. Vector2 scrollPos = Vector2.zero;
  19. int selectedTab = 0;
  20. GUIContent[] tabs = new GUIContent[] { new GUIContent("Analyse Scene & Generate Bakers"), new GUIContent("Search For Meshes To Add") };
  21. [MenuItem("Window/Mesh Baker/Mesh Baker")]
  22. static void Init()
  23. {
  24. MB3_MeshBakerEditorWindow me = (MB3_MeshBakerEditorWindow) EditorWindow.GetWindow(typeof(MB3_MeshBakerEditorWindow));
  25. }
  26. public void SetTarget(MB3_MeshBakerRoot targ)
  27. {
  28. if (addObjectsTab == null) addObjectsTab = new MB3_MeshBakerEditorWindowAddObjectsTab();
  29. addObjectsTab.target = targ;
  30. }
  31. void OnGUI()
  32. {
  33. selectedTab = GUILayout.Toolbar(selectedTab, tabs);
  34. scrollPos = EditorGUILayout.BeginScrollView(scrollPos, GUILayout.Width(position.width), GUILayout.Height(position.height));
  35. if (selectedTab == 0)
  36. {
  37. analyseSceneTab.drawTabAnalyseScene(position);
  38. }
  39. else
  40. {
  41. addObjectsTab.drawTabAddObjectsToBakers();
  42. }
  43. EditorGUILayout.EndScrollView();
  44. }
  45. void OnEnable()
  46. {
  47. if (addObjectsTab == null) addObjectsTab = new MB3_MeshBakerEditorWindowAddObjectsTab();
  48. if (analyseSceneTab == null) analyseSceneTab = new MB3_MeshBakerEditorWindowAnalyseSceneTab();
  49. addObjectsTab.OnEnable();
  50. }
  51. void OnDisable()
  52. {
  53. addObjectsTab.OnDisable();
  54. }
  55. }
  56. }