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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- using UnityEditor;
- using DigitalOpus.MB.Core;
- namespace DigitalOpus.MB.MBEditor
- {
- [System.Serializable]
- public class MB_ReplacePrefabsSettings : ScriptableObject
- {
- [System.Serializable]
- public class PrefabPair
- {
- public bool enabled = true;
- public GameObject srcPrefab;
- public GameObject targPrefab;
- public List<MB_ReplacePrefabsInScene.Error> objsWithErrors = new List<MB_ReplacePrefabsInScene.Error>();
- }
- public PrefabPair[] prefabsToSwitch = new PrefabPair[0];
- public bool reverseSrcAndTarg;
- public bool enforceSrcAndTargHaveSameStructure = true;
- }
- }
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