- using UnityEngine;
- using System.Collections;
- public class MB_BatchPrepareObjectsForDynamicBatchingDescription : MonoBehaviour {
-
- void OnGUI(){
- GUILayout.Label ("This scene is set up to create a combined material and meshes with adjusted UVs so \n" +
- " objects can share a material and be batched by Unity's static/dynamic batching.\n" +
- " This scene has added a BatchPrefabBaker component to a Mesh and Material Baker which \n" +
- " can bake many prefabs (each of which can have several renderers) in one click.\n" +
- " The batching tool accepts prefab assets instead of scene objects. \n");
- }
- }
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