NormalMapShader.shader 220 B

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  1. Shader "MeshBaker/NormalMapShader" {
  2. Properties{
  3. _MainTex("Base (RGB)", 2D) = "white" {}
  4. }
  5. Category{
  6. Lighting Off
  7. ZWrite On
  8. Cull Back
  9. SubShader{
  10. Pass{
  11. SetTexture[_MainTex]{
  12. }
  13. }
  14. }
  15. }
  16. }