MyCameraController.cs 575 B

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  1. using System.Collections;
  2. using System.Collections.Generic;
  3. using UnityEngine;
  4. public class MyCameraController : MonoBehaviour
  5. {
  6. public Vector3 offset = new Vector3(0, -10, 10);
  7. public Transform player;
  8. void Start()
  9. {
  10. }
  11. void Update()
  12. {
  13. transform.position = Vector3.Lerp(transform.position, player.position - offset, Time.deltaTime * 5);
  14. Quaternion rotation = Quaternion.LookRotation(player.position - transform.position);
  15. transform.rotation = Quaternion.Slerp(transform.rotation, rotation, Time.deltaTime * 3f);
  16. }
  17. }