SkewingHandleEditor.cs 1.9 KB

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  1. #if UNITY_EDITOR
  2. using UnityEngine;
  3. using UnityEditor;
  4. namespace VLB
  5. {
  6. [CustomEditor(typeof(SkewingHandle))]
  7. public class SkewingHandleEditor : EditorCommon
  8. {
  9. SerializedProperty volumetricLightBeam, shouldUpdateEachFrame;
  10. protected override void OnEnable()
  11. {
  12. base.OnEnable();
  13. volumetricLightBeam = FindProperty((SkewingHandle x) => x.volumetricLightBeam);
  14. shouldUpdateEachFrame = FindProperty((SkewingHandle x) => x.shouldUpdateEachFrame);
  15. }
  16. public override void OnInspectorGUI()
  17. {
  18. base.OnInspectorGUI();
  19. var thisTarget = target as SkewingHandle;
  20. if (thisTarget == null)
  21. return;
  22. if(Config.Instance.featureEnabledMeshSkewing == false)
  23. EditorGUILayout.HelpBox(EditorStrings.SkewingHandle.HelpFeatureDisabled, MessageType.Warning);
  24. EditorGUILayout.PropertyField(volumetricLightBeam, EditorStrings.SkewingHandle.Beam);
  25. EditorGUILayout.PropertyField(shouldUpdateEachFrame, EditorStrings.SkewingHandle.ShouldUpdateEachFrame);
  26. if (thisTarget.volumetricLightBeam)
  27. {
  28. if(thisTarget.IsAttachedToSelf())
  29. {
  30. EditorGUILayout.HelpBox(EditorStrings.SkewingHandle.ErrorAttachedToSelf, MessageType.Error);
  31. }
  32. else if (!thisTarget.CanSetSkewingVector())
  33. {
  34. EditorGUILayout.HelpBox(EditorStrings.SkewingHandle.ErrorCannotSkew, MessageType.Error);
  35. }
  36. else if (thisTarget.shouldUpdateEachFrame && !thisTarget.CanUpdateEachFrame())
  37. {
  38. EditorGUILayout.HelpBox(EditorStrings.SkewingHandle.ErrorCannotUpdate, MessageType.Error);
  39. }
  40. }
  41. serializedObject.ApplyModifiedProperties();
  42. }
  43. }
  44. }
  45. #endif